

Positive Pleasure Happy Functionality: Partial Listing:
Hope, Aspiration: Potential future
increase in satisfaction.
Funny: Comedy, Laughter
Positive Balance: Joy. Present Value
Total Pleasures > Present Value Total Pains. Pleasure/Pain Ratio.
Social: Unity, Love, Gratitude
Spiraled Metapleasure: Pleasure
because of pleasure. Examples:
Victory/Gain, Nostalgia
Negative Pain Sad Functionality: Partial
listing: Fear, Nightmare: Potential future
reduction in satisfaction.
Tragedy: Crying
Negative Balance: Suffering. Present
Value Total Pains > Present Value
Total Pleasures. Pain/Pleasure Ratio.
Social: Embarrassment, Loneliness, Envy Spiraled Metapain: Pain because of
pain. Examples: Defeat/Loss,
Regret/Sulking
Internal-Source Feelings Functionality by Sensor Readings from all sensory information sources such as "stomach empty" from blood hormone readings for example.
Secondary Sense Functionality
Sensing entities including environmental information using a combination of inputs from multiple primary sensors. Flavor is a combination of smell and taste for example.
Emotion Information Meaningful Memorability Experience Functionality
Memory Plasticity Functionality: Situational Intensity Excitement: As emotional intensity increases, memory plasticity increases.
Memory Weight Functionality: Associations of data to high-energy mood increases memory of the data.
Prediction Parity Function: Whether current data matches expected data.
Empathy: (ref recursive perception
functionality).
Output Impact Range Spectrum Maximization or Satisfaction Functionality
Increased range of output in every affect, for example from speaking another language to a new braiding technique. Development of output given a set of memories. Building patterns with patterns. This is could also be considered Behavior Modification and Code Development Functionality. Core metric in determining impact may be change entropy resulting from output.
Theory Development Functionality
Faith Instinct Functionality: Handling low information domains.
Strategy and Tactic Development Functionality.
Problem-solution issue-resolution systems of paradigms and heuristics.
Action Switchboard Paradigm. Energy Fields/Flows Paradigm. Mimickery Functionality. Scientific Method Functionality.
Strategic Choice Functionality: Bias-Dependent Perspective Selection.
Random Selection Functionality: Using noise as a signal. A static state from a dynamic choice range believed unpredictable by an observer.
Code-Filtering Functionality
Refine and develop recognition methods.
Reformation of mind to incorporate and process patterns including geometric patterns, logical causality patterns, linking and factor patterns, and cyclic and/or derivative patterns. Base pattern factors of causality could include time, space, and energy (including as mass).
Gate Range Spectrum Maximization or Satisfaction Function.
Increased static power and exchange potentials in every sense, from a store of food to more influence over peers. Maximization or satisfaction of entropy controls such as mass, time as relative clock speed, and energy. Timed and triggered pattern functions for
'IOG' Input-Output-Gate purposes.
Refer to State-Independent External
Universal/Absolutist Calculation Functionality Focus Priority-Setting Continue Goal-Spooler Functionality (#)
Goal Network Proximities Mapping Functionality.
Logistical Proximities Functionality
Form branching shortcuts/triggers to reduce distance as space and time between functions and memories, especially
line-of-communication functions and solve issues using least distance networks.
Better, Prefer: has/have/having greater goal priority position (than...)
Decision Contemplation Functionality: Establishment of (an) option(s) set.
Reproduction/Self-Replication, Wants, Needs Goal Distribution Analysis Functionality.
Curiosity Environmental-Input
Experience-Maximizing/Satisfying Seeking Functionality.
Select Now Decision Spooler Function: Action Switchboard core consciousness function of choosing what to do next at a dominant level of consciousness in directing energy flows.
Motive, Impetus, Incentive: Causal node of a multi-nodal goal network.
Initiative: Origination goal node for a goal network.
Job, Task: A selected goal done with time and resources.
Probability Cloud Branch-Choice
Action-Commitment Adjustment Functionality.
Interruption Disruption Distraction Handling Triggering Functionality.
Cycle Setting Functionality: Timing cycles.
Trigger-setting cycles.
Volume Trigger by Sensor Type Functionality.
Event Association Triggering
Informational / Stimulation Interruption Anomaly Functionality: Shock, Confusion, Annoyance Functionality.
Sensory Interruption: Example: Dizziness Functionality.
Informational Entropy Control Functionality.
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Relative Observer Sentient Personal 'Perception Bubble'
Mind-Agent Interaction Functionality (#) Note Sentience is gained by perception of multiple perception bubbles and their interactions. This paradigm of interpersonal relations, is an expansion of consciousness from "merely" an IOG-centric biological computer to a sentience-centric person existing in a nexus of consciousness. Almost all listed IOG
(Input-Output-Gate) functionality are found in most currently known mammals and some insects such as wasps, but few mammals substantially develop most sentience
Root Sentient Environmental Analysis Functionality: The query or inquisition of environments/nature domains by perception bubble.
'How' Environment External/Objective Causal Structural Dynamics Functionality
World interactions which develop decision-making and goal-forming with a 'What if' "Game Theory" "Twilight Zone" relational connections perspective analysis, encompassing universal laws (both physical and any metaphysical).
Domain Analysis Functionality: How a domain may work as externalized causal structural dynamics Benevolent-Selfish Differential Paradigm Functionality Opportunity of 'self-lessness' (ego destruction) on a "higher plane" as unification, or selfishness as division.
Universally Preferable Behavior Functionality.
Social Responsibility and Blame Attribution Functionality.
Principles (as Morals, Ethics, Virtues, and Values) Analysis Functionality
Reference Rainbow Rock Virtues for an example.
Allusion to Kantism.
Energy Dynamics Universe Analysis Functionality Scientific Method Functionality.
Personal Dynamics and Governance Analysis Functionality.
The dynamics of people helping one another for or against goal(s) including resource modeling and interpersonal power structures.
Hierarchy and Reality Layering 'Shell Worlds'
Analysis Functionality
Universal Personal Modeling Epistemology Functionality. Interpersonal dynamics among universe layers.
Spacial Dimension Hierarchical Domains Assessment.
Analysis of the spacial dimensions of a universe layer.
Scaling Consideration: Orders of magnitude involved in a domain.
Entropy Consideration: Resource and time limits involved in a domain.
'Entro' Being-doing balance targeting for many contexts. The literal social conservative-liberal dichotomy.
Recursive Perception Scenario Simulator Imagination Functionality: Abstract 'what if' analysis of an information domain.
Data Generation Generate randomized to some degree by hash type algorithms.
Abstractive Illusion Functionality.
Dream, Pretend, Sport/Game Functionality. Dream Perception bubble as an energy domain tapped for restructuring and analysis of memories.
Creative Envisioning Functionality.
Existential Analysis. Afterlife Analysis: Permadeath, Reincarnation, Heaven/Hell/Purgatory Analysis.
Memory Logistics by Perception Bubble Paradigm (#)
'Why' Conscious Internal/Subjective Causal Structural Dynamics Functionality
'Who' Analytics Observation Mindset Assessment
Functionality: Who is who, and who is observing?
Allusion to humanistic perspective. Personal awareness.
Perspective Bubble Construct Functionality Absolute-Relative Dichotomy Functionality: Bound a perspective in absolute or relational information domains.
Absolute: Experiential layer. A closed loop where sensory information applies to one entity as a "first person perspective".
Allusion to destiny.
Relational: Observation layer. Two or more entities synchronize memory access for a shared domain of information exchange.
Allusion to free will.
Goals by Perception Bubble and Perception Bubble Associations Mapping Functionality
Determining goals by analysis of perception bubbles including personal and interpersonal relationships.
Principles Selection Functionality: Personal choices of utilitarianism, hedonism, etc.
Locus of Control Attribution Functionality Perception Bubble Matrix Database
Functionality: Object Data. Geolocation Data.
Observers Data.
Indirect-Abstracted Virtue Ideals Priority Functionality
See Rainbow Rock Philosophic Feeling for a list of universally preferable optimal virtue priority estimation. Related to "Kantism".
Perception Bubble Sensory Analysis Functionality: Sensory information domain and availability by observer or mind-agent.
Example A human may be noticed to have a sense of smell.
Sense Pattern Range Assessment Functionality.
Affect Pattern Range Assessment Functionality.
Observer Matrix by Perception Bubble Functionality.
Perception bubble data with personal
characteristics, negotiation, exchange, perception, emotion, resource, communication, etc.
Self-Attribution Function Self-Other Dichotomy Function: Filter separates "self" and "other".
Transference and Projection Functionality.
Deferred Gratification Function. Risk-Reward Paradigm (#). Pleasure/Pain Paradigm.
'What' Affective Structural Statics World View Function.
Environmental Domain Network Analysis Functionality.
Object Matrix Functionality
This object matrix functionality branches 'what'
exists to functional inquiries of how, when, and where it exists.
'When' Structural Process Higher-Level Priority Order Functionality: Each perception bubble applies to a point or range of time.
Historic Analysis/Confidence/Availability Functionality.
Event Handling Functionality
'Where' Structural Functionality.
Dimensional Analysis Functionality Available dimensions for the perception bubble.
Geolocation Matrix Database Functionality.
Location Handling Functionality.
Personal Domain Matrix by Mind Agent Functionality.
For each mind agent, a perception of agents as a set for each perceived domain.
Self-Other Dichotomy Functionality.
Sentient Behavior Network and Achievement Modeling by Perception Bubble Analysis Functionality (#) Relative Observer Sentient Interpersonal Inner 'Perception Bubble' Mind-Agent Functionality (#)
Threading Multitasking Functionality Inner Perspective Bubbling
Multiple thoughts or tasks can be managed as
"threads", being connected such as "looped" or "tied"
together.
Thread Split Functionality. Split or daisy-chain a thought for multiple connected thoughts or tasks.
Includes use as pushing a thought into the subconscious mind while maintaining focus. (***#) Thread Merge Functionality: [Re]connect or merge thoughts or tasks together. Includes use as a subconscious perception bubble [re]integrating into consciousness. (***#)
Discrete Threading. Consciously threading thoughts, including for tasks and routines.
Schedule Planning Functionality
Thought Planning Functionality. Includes structuring conversations.
Mnemonic Device Construction Functionality Estimate/judge optimal and likely behaviors for perspective bubbles as mind agents.
Relative Observer Sentient Interpersonal Outer 'Perception Bubble' Mind-Agent Functionality
Communication Syntactic Protocol Functionality The interaction of perception bubbles (by alignment of focus points) with abstract exchange that externalizes intelligence.
Channeling Functionality
Medium Channel Functionality
Medium Analysis Functionality Notice communications medium such as electromagnetic, kinetic, and multimodal.
Frequency Range Analysis Functionality Noise Chaos: Pattern Order Dichotomy Function: Differentiate between signal and noise.
Channel Development Functionality Create, modify, or remove the focus of communication potential.
Synchronization Functionality
Reciprocity Continuum of Communications Feedback Affirmation Functionality
Acknowledgment Spiraling Function. Tell-Back Confirmation Functionality.
Rhythmic Communications Functionality.
Music Functionality.
Communications Code-Matching Functionality.
Synchronicity Pattern Matching Functionality.
Vocabulary Lexicon Coding/Decoding Functionality.
Grammar Coding/Decoding Functionality Grammar Articles English Syntax Functionality.
Examples: 'A', 'An', 'the'.
Channel Correlations Functionality: Example: Lips motion by visual channel matches sound waves by audio channel for a screaming monkey.
Exchange Interaction Functionality
Metachanneling Functionality
Initiation-Closing Functionality.
Data Transfer Functionality: The specific action sequences as a chain of events to deliver a message for each protocol.
Communications Event Matrix. A memory structure for tracking and analysis of communications events.
Peer Communication Structure Development Functionality. (#) Leader-Follower Relation Control Structure Functionality Communications for the purpose of behavior modification of a target mind.
Unidirectional Command and Flow Functionality: Flow of power in one direction and flow of information in the other.
Indirect Communications:
Abstract and Artistic Rendering Functionality Side-Channeling Communications Functionality: Channeling of information without intentional lexicographical symbols.
Clues and Cues Communications Functionality: Communication by environmental changes such as lawn tape that communicates a boundary.
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Surrealist Perfection "Unobtanium" "King of All Kings" "God of All Gods" Abstract 'Omnimax'
Allegorically representative of the broadest possible character domain of supreme being(s).
Formational Attributes
Omnibenevolent: Good, Integral, Merciful, Gracious, Loyal, Reliable. Reference Rainbow Rock Virtues for more attributes.
Omniscient: Omnivision, All knowing.
Omnisentient: Perfect Intelligence. Perfect wisdom. Perfect predictive power.
Omnipotence: All powerful. Unlimited free energy.
Unlimited free time. Unlimited Free space.
Glorious. Dynastical.
Omnipresent: Exists in all places at all times.
Voidability: Able to encapsulate nothingness as an entity and convert any and all to such a void of nothingness.
Paradox Creation: Does the impossible, moves the unmovable, creates comic tragedy, tragic comedy, procures infinity & infinitesimal.
Related: Zeno of Elea.
Reformational Attributes
Omnibalanced: Entropy Neutral. No desires except those already obtained, as perfection is obtained.
Ethereality: Interaction occurs only as preferred.
One root perception bubble domain may control another but not vice versa except as wanted.
Karmic: Just/Righteous.
Immutability: No internal changes, as perfection is obtained.
Paradox Resolution: All paradoxes are completely resolved such that they are not paradoxical with a resolving entity of existence.
Completion Attribute: Unifying of all connective unity.
All of Alls.
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Multi-Line Explanations and Supporting Vocabulary Definitions:
#Subjective/Internal Logical Null Semantic
'Null' is a symbolic representation of nothing. In the noise/signal dichotomy, this is like noise though
without having a property of "volume" or "sound". In a communications signal/noise dichotomy context where signal is a communication but noise isn't, this is a lesser nothing because this "nothing" is categorized as subjective, in comparison to the absolute (and therefore greater) nothing. Put another way, subjective 'null' is a nothing rather than the one nothing. This 'null' is an imprecisely communicable semantic point because different people interpret this point differently. Such difference of interpretation can be small or large and this difference of definitions of 'null' is unknowable by the communications counterparty. Subjective null depends on interpretation of an observer as to what is communications noise and what is a communications signal. Noise is definable as 'null' while signal isn't.
#Binary Deviation Cyclic Semantic.
This semantic is the beginning point for multi-part systems for such concepts like lines and circles. This semantic is a beginning support for concepts including dichotomy and "Wave-Particle Duality" because the same semantic that defines lines may also defines waves. A circle implies at least one defining two-dimensional point, a sphere implies the existence of at least one three-dimensional point, and so on. Any point implies the potential for distance to another point, and distance from a point can be perfectly bounded by such structures as circles and spheres. Waves are definable using circles.
#Internal Subjective Abstract Relative Qualitative Experiential Data Semantic
A bitwise incomplete informational concept. May be a unique and unshared or unsharable/unrepeatable experience. Concepts unexplained with mathematic bit-for-bit precision. Generally unmeasurable with a tool. Any experience of nature having both form and model more and rather than the experience has a predictable and singular function. More opinional than factual. An internal/subjective entity might be rendered external/objective by providing a framework of precise meaning. Considered "Internal" because there may or may not exist additional unknown environmental entities affecting the subject of the semantic. So, semantic connections to any additional entities are unknown or non-existent.
#External/Objective Externalized Concrete Absolute Quantifiable Noun Metric Empirical Data Semantic A bitwise complete informational concept. Any definitely sharable/repeatable experience is considered external and objective. Any concept explainable with complete precision. Any concept generally measurable with a tool. Any functional physics or mathematics of nature. More of a measurement than an experience. Any adjustment to an external/objective entity introducing imprecision renders it as internal/subjective.
#Multinary Spacial Positional Dimensional Medium Semantic
'Multap' Semantic
'as' Example Sentence: "As the wheel spins, as the indicator shows, as well as we imagined, as you own, it is as operational as it is proven to be."
#Sense Semantic
Touch: Physical pressure input sensing.
Taste: Molecular geometry input sense for liquids or solids.
Smell: Molecular geometry input sense for gasses.
Balance: Kinetic rotation input sense relative to center of mass.
Hearing: Kinetic vibration input sensing.
Pressure Sensing: Mass force field sensing.
Temperature Sensing: Molecular kinetic energy sensing.
Sight: Electromagnetic spectrum input sensing.
#Focus Priority-Setting Continue Goal-Spooler Functionality Requirement: Function input.
Able, Ability, Capability, Qualified, Can: Meet or exceed requirement(s) (to...)
Create, Generate, Establish, Make: Increase instance(s) of...
Change, Modify, Alter: Process to a difference (with...). Related: Differ.
Develop: Create and/or modify.
Modify, Convert,Transform: Change into something.
Enable: Cause ability (to...)
Option, Choice: One of something among multiple different entities, for (an) entity/entities.
Select, Choose, Pick, Decide: Take (an) option(s) from an option set.
Certain, Detailed, Specific, Selected, Chosen Semantic. Named set/group member(s). (Having) Defined options and/or members of a set or group (of...): Related:= Selection, Selected, Subset, Subdomain.
Goal, Mission, Intention, Objective, Desire, Target, Purpose: A definition of increased satisfaction.
Smart: Able to use logical processes to accomplish specific goals.
For: 'To' within context of a goal.
Accomplish, Achieve, Fulfill: Meet or exceed requirement(s) for...
Need: Having threshold for being or doing.
Form, Manufacture: Alteration(s) to create...
Will: Establish(ed) target(ing) (of.../for...) Way, Method: Process(es) for achieving a goal.
Impact: Change associated with goals.
Intelligence: Methods for willed impact.
General Intelligence: Intelligence generalized with prediction, data compression, and goal networks.
Use, Involve, Spend, Consume, Designate Semantic Assign for a/the purpose (of...)
Optimal: Accomplish(es) purpose(s) using the least energy of all alternatives.
#Relative Observer Sentient Personal 'Perception Bubble'
Functionality
Aware: Processing sensory input.
Conscious: Aware, or intelligent and aware.
Free Will: Able to develop unpredicted goals or goal achievement methods.
Destined: Predicted as the result of physics, mechanics, and causality.
Perception Bubble: A specific bounded IOG
(Input-Output-Gate) domain.
#Sentient Behavior Network and Achievement Modeling by Perception Bubble Analysis Functionality Priority action switchboard for tasks including routine tasks to be done multiple times according to triggered events. For each sequence item as a behavior, develop end state and one or more levels of success/fail metrics for such a state. All behavioral functions within a
"Perspective Bubble" and each perspective bubble may have different handling for different domains. So, a behavior network may have different handling of
different domains. Determine how goals may work for a given domain such as "How I make a sandwich".
Sentient Behavior Analysis Functionality" map to this network, sharing the same information structure.
#Pleasure/Pain Paradigm
Check energy reserves against expected reserves in any and all forms including mental and physical. If more than expected, then pleasure is felt. If less than expected, pain is felt. More broadly, power instead of energy. Generally, IOG (Input-Output-Gate) increasing is pleasure while IOG decreasing is pain. However, mis-wiring or mistake may reverse the process, which can cause erroneous pain? Pain alludes to death, while pleasure alludes to life.
#Peer Communication Structure Development Functionality.
Heuristics Examples: First, for a verbal group conversation of four people or less, equal parts speaking and listening for each participant is expected.
Second for such a conversation, leave a certain amount of silence after each sentence for thoughtful conversation. Third, adapt to the mindset of your audience, otherwise considered "matching their wavelength" by contemplate their full range of actions and copy those behaviors to some degree such as fidgeting in the same way as a listener for a moment to better understand their range of actions. All of these are ideas of how conversations might be better when they are kept in mind.
#Memory Logistics by Perception Bubble Paradigm This paradigm, philosophy, and decision process raises two related questions. 1) How will I be remembered by others and 2) Relative timing for each memory. This provides scenario analysis methods with a framework upon which intelligence functionality may be structured. This directly connects back to the concept of priorities. So in this paradigm, the environment is a 'sea of memories'
some of which are more prominent than others, where prominence involves the clock timing to that memory.
#Now Choice Paradigm
The perspective of the impetus of doing for an autonomous sentient person, with characteristics of willed action including qualities of motivation and tenacity. With the paradigm, goals are selected and acted upon, as an action choice.
Philosophic Thinking: Stepped Dictionary: Additional Definitions:
Can: (Is possible)/(((Have/Has) (a/the) (possibility))) ([to]) [/] (do/for)...
Material, Substance: Part of something that can be touched.
Bitwise Complete: A set which is entirely defined and discrete with logic.
Artificial: Designed by humans.
AGI, Hard AI, Strong AI: Sentient computerized agent that is generally intelligent and efficient.
Fuller Definition of Strong Artificial Intelligence: Computerized agent that is able to develop ways of accomplishing goals using less energy than alternatives.
Philosophy: The organization and methodology of intelligence.
Psychology: Sentient behavioral network analysis.
Sacred Geometry: Universal shapes from which multiple biofractal patterns may form.
Supplemental Philosophic Paradigms:
Order-Chaos Dichotomy Some information domains are domains in which patterns have not been identified.
Consideration of methods in forming patterns from these domains is considered chaotic to the degree to which patterns are not identified. To the degree the formation of these patterns of a source domain have a causal or predictable pattern, there is order.
Free Will-Fate Balance The perceived balance of predicted and unpredicted goals and goal achievement methods is used as a basis for impact resolution including lifestyle and governance.
Intelligence Functionality: end
PHILOSOPHIC THINKING: Perspective Development: Meaning and Knowledge:
Epistemology is the study of knowledge.
Semantic is meaningful association.
Truth Foundations:
Experience is sensory input of a mind.
Perspective is a state of mind resulting from sensory input.
Reality Reality involves creation of experience shareable by multiple other perspectives.
Truth is experience of a perspective as it could and would be matched in agreement with other perspective(s).
Objective Truth. Objective truth is shareable experience where perspectives could and would match to a perspective of reality.
Absolute Truth. When an entity of reality creates multiple perspectives and their experience, the constructed experience is absolute truth.
Subjective Truth is a person's experience from their own perspective. When a person has an experience, their resulting perspective as deconstructed is subjective truth.
Absolute/Objective/Universal - Relative/Subjective/Local Dichotomy. Absolute means a property of all domains including locations. Absolute truth requires being true for all domains. Objective truth means concretely true for a dominant domain or perspective. Relative truth means true for some domains or perspectives but not necessarily all perspectives or domains.
Absolution. The perspective of one true reality. Without multiple perspectives in existence considerable, there is absolution rather than truth, as there is no possibility of a true/false dichotomy without multiple perspectives.
Relativity. Perspective developed relative to other perspective(s).
Mind Perspective Origination (Internal vs External). An internal origination of mind suggests that at least local or relative truth exists, while and external origin of mind suggests at least some form of global or absolute truth exists.
Truth vs. Fact. Truth becomes a fact when it is noticed by multiple people or has been/will be shared among people.
A fact is a collectivized truth. So, "the newspaper conveyed a fact" contrasts with "I knew the truth about what happened". So, a fact is truth that is being placed in a context of sharing/agreement. There is further context for "fact" when truth is listed, especially as a collection.
Valid is when a fact is verified or verifiable by other(s). Verified as Confirmed is when preferred perspectives match in shared agreement.
Truth vs. Belief. Belief is the level of confidence of something being true, that a perspective is able to match to other perspective(s) in agreement.
Cause vs. Reason. Reason includes a subjective focus of experience while cause includes an objective focus of occurrence.
Logical Proposition is symbolic representation of a semantic intended for truth determination. This may be symbolized as a hierarchical 'is/are' or 'have/has'
relationship. This is done with discrete definition in propositional logic.
Reasoning:
Data is logical symbols for input.
Methodical Consistent rule-based system.
Information is valued data.
Query is a search for information. This is often done as a question, and also in context of a computer search.
Inquiry is a query to a person or agent. This is often in the context of an investigation.
Evidence is cause of belief.
Logical is predictably the output as the result of a process from given input to a process.
Conclusion as Logical Conclusion is a caused belief, such as a logical position, opinion, or judgment.
Logical Reasoning is methods to satisfy cause for belief, such as empirical reasoning, rational reasoning, or the scientific method.
Assumption is a belief without evidence.
Presumption is to imply but not declare an assumption.
This is often in a negative context of a mistake.
Premise is an assumption for a logical conclusion.
Argument as Logical Argument is a logical conclusion and it's associated premises. Posit is establishing a logical position as logical argument claimed to be valid.
Proposal a declaration, such as a plan or claim, seeking approval.
Assert is to declare an unverified or incomplete argument. This is often in the context of the claimant being prepared for further inquiry. Postulate is to assert.
Theory as Casual Theory is an explanation of how event(s) happen, to accept or reject.
Rational Reasoning Reasoning by internal sense perception, such as intuition or deductive reasoning, rather than direct external sense as observation or experiment. Rational thought is internal to the brain or mind, as semantic perception such as interpretation of senses.
Deductive Reasoning as Inferencial Reasoning as If-Then Reasoning is assuming one or more premise to infer a logical conclusion. If the premise is true, then the logical conclusion is necessarily true. Deduce is to do inductive reasoning. Deduction as Proof is a conclusion of inductive reasoning.
Abstract Thinking as Rational Thinking Is semantic thinking correlated with an indirect sense, with perception originating inside the brain or mind, such as logic, belief, probabilities, pattern detection, association, correlation, causation, and prediction.
Rationalism The theory that internal reasoning is the source of superior, supreme, or all reasoning or beliefs. This stands in contrast with empiricism.
Innate Concept The theory that people already know
many, most, or all things, but experience triggers inner discovery as recall of an already existing concept.
Propositional Logic is a systemic discrete way of representing deductive reasoning.
Scientific Method
Science is methodical measured study. This is often done to reliably predict what consistently happens, or determine how or why it happens.
Falsifiable is a disprovable claim.
Hypothesis is a explanation of how event(s) happen, declared for scientific study. It is typically expected to be falsifiable as open to testing and evidence.
Scientific Theory is a hypothesis which is demonstrated with repeated and continuously repeatable evidence.
Thesis is a hypothesis or prospective scientific theory declared for inquiry.
Empirical Reasoning Reasoning by direct external sense as observation or experiment, rather than internal sense as theory or intuition. Phenomenon is an empirical event.
Inductive Reasoning as Statistical Reasoning as Probabilistic Reasoning is using patterns of observation to estimate probabilities or form a hypothesis. Induce as logical induction is to do inductive reasoning.
Empiricism The theory that personal sensory experience is the source of superior, supreme, or all reasoning or beliefs.
Concrete Thinking as Empirical Thinking as Sensory Thinking Is thought correlated with a direct sense such as visual, auditory, touch, smell, taste, hormonal mood or hormonal signaling, etc. The original sense of concrete thought is external, as inputs first originate from outside the brain or mind.
Sublingualization can be done to expedite reading or thought for an auditory thinker. This is done by focusing on the underlying meaning while ignoring the auditory imagination. A clue this is happening is that thoughts speed up as being sublingualized, such as by starting off reading a sentence or thinking a thought while also imagining what it sounds like, but then just imagining the remaining meaning of the thought or words while just looking and/or thinking, without considering the sound.
Conscious Thought is a combination of both concrete and abstract thought.
Abductive Reasoning is using both deductive and inductive reasoning for one conclusion as a probability.
Occam's Blade Heuristic The simplest explanation is typically best.
Correlative Reasoning is reasoning by association, such as by patterned observation or experiment results, for such reasoning as probabilities or a hypothesis.
Correlation is not Causation
Definitional Truth
Axiom is a premise used to form multiple logical conclusions.
Axiomatic is premised or premisable for definite logical conclusions.
Emotional Reasoning is an argument or assertion based on a feeling.
Instinctive Reasoning is a feeling that an argument or assertion is valid without being able to express why.
Self-Evident Truth Is an appeal to instinct for the truth value of a claim.
Evidence
Rational Evidence is intuition or logical deduction used for truth determination.
Observation (empirical evidence)
Empirical Evidence is a sensory experience used for truth determination.
Single Perspective Experience
Self-Sensed Experience
Other-Sensed Experience
Multi-Perspective Experience
Self-Other Sense Dichotomy is whether or not the experience is originated with the self perspective or another perspective that was shared symbolically.
Repeatable Observation
Faith
Low Information Domain Belief
Religion is a set of beliefs and methods of life based on low-information domain(s) such as another universal layer or hidden dimension.
Personal Cult is a culture based on a value of characters as specific people above characteristics as achievement modeling. This could include a focus on someone's fame, influence over others, or personal abilities.
Interpretation
Signal-Noise Differentials
Paradox is when a claim is both true and false according to a single source or system.
Illusion is when a sense as perception of a universal layer doesn't match an accurate experience as reality, of that universal layer.
Hallucination is illusion originating by internally generated experience that is perceived in the same way as an experience by external perception.
Delusion is when a false belief is based on illusion or imagination.
Definitional Semantics
Reference Philosophic Thinking: Stepped Dictionary: Generalization is defining terms according to what is probable, as by inductive or abductive logic, rather than what is necessary to conclude as by deductive logic.
Majority Generalization Rule Is the belief that something is mostly true, such as more likely to be true than false, it is generally true. This is sometimes implied rather than explicitly stated. This sometimes results in miscommunication. The usefulness of implication (rather than being explicit) is maximized as the probability of something being true is maximized.
Minority Generalization is something being sufficiently more true of one group than with another comparison group, than it is true for the one group and false for the other group. Examples of minority generalizations are such as "it tends to be less false that..." and "it tends to be more true that...". Stereotyping is if a minority generalization is stated as true, but not with explicit identification of being a minority generalization. This is considered invalid communication, and may result in negative sentiments.
Personal Stereotyping is minority generalization stereotyping of people groups, which is often
Minority Generalization Sufficiency is generally to be a definite deviation from normal, such as mathematically a single-sigma deviation.
Superpositional Expression At least some language may be used in a way that something is as true as it is false. This can result in expression that is determined as either true or false relative to the observer's subjective opinion. Paradoxical Expression Conflict may happen if two different people challenge contrary positions based on a superpositonal expression.
Intelligence Functionality Ref Rainbow Rock: Philosophic Thinking: Stepped Dictionary: Intelligence Functionality Intelligence Function Examples: Planning, Optimization, Prediction, and Communication
Metaphysical Philosophy:
Ontology The study of being, or it's result as a structural perspective of being.
Essentialism Everything such as objects have essential characteristics as necessary to conceptualize their formation, for it's identity.
Naive Realism Entities continue to exist when not being perceived. This is often a circumstantial belief, such as believing beauty is an entity that only exists when perceived while tree sticks do exist even when not perceived.
Philosophic Gnosticism Absolute knowledge is possible, such as by connection to a divine being, or rounding confidence up to 100% from a number deemed sufficiently close to 100%.
Philosophic Agnosticism Absolute knowledge is impossible for a human, such as knowledge being relegated to high confidence. Nothing, or only direct perceptions such as in the current moment, is absolute knowledge.
Spiritual Gnosticism is the Gnostic spiritual philosophy, including theism of absolute divine knowledge for humans.
Spiritual Agnosticism is narrow atheism as the belief that God doesn't exist.
Atheism - Agnosticism - Theism Trinary Spectrum is a 3-measure spectrum scale of confidence that God exists.
More than 50% confidence that God doesn't exist is atheist (as narrow atheism), otherwise up to 50% confidence that God does exist is agnostic (as spiritual agnosticism), otherwise more than 50% confidence God does exist is theist.
PHILOSOPHIC BEING:
Original Universal Foundation:
Monist foundation means a single first entity creates all, such as mind creating matter, or matter creating mind.
Cartesian Dualist foundation means mind and matter create each other simultaneously, without a first creation of either matter or mind.
Abstract means composed of symbol(s) or other non-physical componenladt(s).
Concrete means composed of particle(s) or other physical component(s).
Abstract-Concrete (Intangible-Tangible) Dichotomy. An original universal foundation sets context for a difference of abstract and concrete. If mind is the origination of all matter, then all has an abstract foundation. If matter is the origination of all mind, then all has a concrete
foundation. A cartesian dualist foundation implies matter and mind are inseparable.
Mind Perspective Origination:
Composed Emergence Perspective A mind is composed from multiple parts and emerges from assembly of the parts, so mind has individual subjective internal origin.
Divided Bubble Perspective A mind is a division of mental substance such as "res cogitans" assignable to a physical body, sensor, or effector, so mind has collective external objective origin.
Original Universal Foundation Theories: Theism theorizes that the (human) universe originates from a mind-based cause, such as a supreme being or consciousness. Most theories of theism have a divided bubble perspective of mind. Most theist philosophy (except most pantheistic) consider the universe to have an abstract foundation, such as symbol(s).
Atheism as narrow atheism theorizes that the universe originates from non-mind based cause, such as matter or random chance. Most theories of atheism involve a composed emergence of mind. Most physicalist, materialist, and atheist philosophies consider the universe to have a concrete foundation, such as particle(s).
Physicalism theorizes that the universe can be entirely explained mathematically by physics and physical processes.
Materialism theorizes that the universe can be entirely explained by physical substance, as their attributes and behaviors. This is a concrete foundation theory and a composed emergence theory.
Mind-Brain Identity Theory theorizes that all of a human mind is connected to local physical brain interactions.
Abstract Idealism theorizes that the universe has a fully abstract foundation as an origin. This stands in contrast with materialism.
Reductionism theorizes that everything can be understood as a composition of parts, as a composed emergence theory.
Root/Essential Attributes Origination Finite-Infinite-Infinity Possibilities Foundation. Whether a universe foundational entity attribute is or may be a finite, infinite, or an actualized infinity.
Mind Perspective Origin Theories:
Global/External Origin of Mind Perspective. An individual personal perspective of mind is originally derived from an external consciousness such as a higher consciousness or collective consciousness. A mind develops as a collective consciousness, soul, or spirit connects with a physical body. Most theist and Cartesian Dualism philosophy adopts the Global/External Origin Perspective.
Local/Internal Origin of Mind Perspective. An individual personal perspective of mind is originally derived from entirely unconscious physical material substance. A mind then emerges locally from physical material interactions.
Most physicalist, materialist, and atheist philosophy adopts a Local/Internal Origin Perspective.
Root/Essential Value Origin:
Value origin is about what is a highest or higher value such as being good, meaningful, important, special, essential, best, ultimate, supreme, superior, fundamental, great, or perfect. This is a main subject of Value Theory
Feeling Priory Origination. Feelings or emotions are final or fundamental root origination of value.
Consciousness or Thought Priority Origination.
Consciousness or thought(s) are final or fundamental root origination of value.
Divine Origination. Supreme being(s) are final or fundamental root origination of value. Such value may emerge from goal(s) or purpose(s) of a divine being.
Essential Substance Origination. Substance is final or fundamental root origination of value.
Absurd Origination. There is no single or even set of final or fundamental root origination of value, as any one value is not more or less absolutely or universally better than any other value. A value may appear to originate from a feeling, thought, substance, or other entity but has no ultimate special meaning.
Nihilism There is no absolute as universal meaning to existence. There could be a local or relative meaning to existence.
Individual-Collective Values Origination Dichotomy. Whether root/essential value is individually originated by a person, divine being, or single particle, or collectively originated by a group of people or mass of substance.
Essential Class: Sentient Personhood Origination: Personhood Tangibility is the degree to which personhood originates abstractly such as composed of symbols and the degree to which personhood originates concretely such as composed of particle(s).
Personhood Mind Origin is the degree to which personhood originates upon mind.
Personhood Body Origin is the degree to which personhood originates upon body.
Personhood Spirit Origin is the degree to which personhood originates upon spirit.
Personhood Soul Origin is the degree to which personhood originates upon soul.
Personal Multiplicity - The degree to which a person can divide into multiple people simultaneously.
Universal Layer A universal layer is a dimension of energy and physics that translates or warps to, from, or into another dimension with a different energy system with possibly different physics. Theories of universal layers include heaven, parallel worlds, and virtual realities.
Universal Layering Model A Universal Layering Model describes any layers of the universe or omniverse and the interactions among layers. Layer interactions could include flow of resource(s), process(es), or control(s).
Universal Layering Types:
Universal Hierarchical Layers occur when a universe layer has higher control over another universe layer, which may include flow of resources among layers. The control must be unidirectional or stronger in one direction, in that one layer controls another but not vice versa.
Root Universe Layer is a hierarchical universe layer of highest control over other universe layer(s).
Branch Universe Layer is a universe which operates under the control over other layer(s), but may or may not also control other layer(s).
Leaf Universe is a hierarchical universe layer of lowest control over other layer(s).
Universal lateral layers occur when layers are connected without unidirectional control or resource flow.
Universal parallel layers occur when universal lateral layers share a dimension or connect with interactions.
Universal Non-Layering Types:
Sole Universe occurs if a universe has only one layer, and furthermore no other universal layers. This is often part of pantheist theory.
Independent Universal Bubble occurs if a universe layer is fully, truly and entirely disconnected from another universe layer in all dimensions, without possibility of energy transfer, controls, or traversal of any kind. This is sometimes part of many-worlds and parallel worlds theory.
Rogue Universal Bubble occurs if a bubble universe could never, with absolute zero probability, connect with or be impacted by any other universal layer, in any way, shape, or form. This is sometimes part of many-worlds theory.
Universal Layer Personal Interaction: A universal personal model is a model of personal connections among different layers of a universe.
Plasticity by Observation is the way in which observation impacts interactions, possibilities, or possibilities, either in a layer or among layers.
Plasticity by Expectation is the way in which a universal layer is influenced by faith or belief, including interactions, possibilities, and probabilities.
Dimensional Accessibility of People is the access people of a layer have to elements within a universal layer.
Immanence is whether or not a universal layer is personally affected from outside the layer in response to a personal event inside the layer. This is usually in the context of being by external factors (including divine intervention). A monotheistic universal layer is often considered immanent, while a deistic universal layer is left alone.
Universal Layer Dimensional Characteristics: Plasticity of Law(s) is the degree to which the laws of physics or algorithms governing a layer can change.
Space-Time Coordinate Systems are the dimensions of a universal layer such as three dimensions of space and one dimension of time.
Universal Layer Size is the size of a universal layer as measured in in joules of energy or bits of information.
Infinite Layer Size is an attribute of infinite energy for a layer which may dynamically grow and shrink to an arbitrary universal layer size limited only to the specification of any creator.
Infinity Layer Size is a layer which has a specific number of universal elements that "go on forever" and thus the name of the number is described by "infinity as a number".
Universal Layer Chance is the degree to which interactions are probabilistic or deterministic.
Universal Layer Sigma Curves are the behavior and limits of probabilistic events in a universal layer.
Universe Layer Types:
Dream Universe Layer. A layer instantiated by a dream such as a sleeping human.
Imaginary Universe Layer. A layer instantiated by an imagination such as by a pretending human.
Virtual Universe Layer. A layer instantiated by a machine such as a video game.
Divine Creation Universe Layer. Layer instantiated by a divine being such as God.
Absurd Universe Layer. A layer instantiated by an unintelligent purpose such as random chance, or for no reason at all.
Abstract-Concrete Universe Layer Dichotomy: Abstract Types of universal layers always include dreams, imagination, and virtual reality. Divinely created layers are usually claimed as abstract. An example of this divine abstraction is Abrahamic religions which consider the universe layer of Earth to be originated by the words(Bible, Torah) or decree(Quran) of God. Pantheistic theories sometimes consider the universe both divine and concrete. Philosophically absurd layers (typical of materialist or narrow atheist philosophy) are usually considered concrete. Divine layers are not often claimed to be known as either concrete or abstract, though they are usually claimed to be divinely simple (including as monist).
God as Earth Universe Layer Creator Arguments: Intelligent Design Arguments
Fine-Tuned Nature Argument is that if the laws of physics were any different in a large number of ways, that such a universe would not support life. This then implies the existence of an intelligent designer setting the laws of the universe as a more likely cause.
Implied Designer Argument is that the existence of a sophisticated system of many parts operating with physics implies a system designer. Consciousness and deep emotional experience such as beauty are sophisticated systems often considered in the argument.
Inductive Design Argument is that the only design method known of known universal layers such as dream universes, imaginary universes, and virtual universes is intelligent design. Therefore the universal layer of Earth is likely to have been created by intelligent design. The counterargument is that one universe layer doesn't offer any information about dependent layer(s).
First Cause Argument All that exists must have a cause.
All causes must them self have a cause except a first cause. The original first cause of all that exists is so defined to be God. This is categorized as a cosmological argument for God.
First Cause Counterarguments The first cause could have any attributes as an as of yet fully specified cause, and thus the definition of God remains insufficiently defined or meaningful, so as to enable something similar to an atheist description of the universe. Another counterargument is there could be an infinite chain of reasoning for existence that never ends and so never requires a beginning. Another counterargument is that some events happen without any cause whatsoever.
Contingency Argument is first the premise that nothing needs to exist. Second the premise that a motivational force of want is needed to cause the need for existence.
The conclusion is that existence can only occur when God initiates a want for existence. This is considered a form of cosmological argument.
Contingency Counterargument is that a force other than a want could cause a need for existence. Another
counterargument is that all that exist could need to exist independent of God.
Moral Design Argument is that the existence of objective good and evil and the resulting principles of morality imply or require God to be a basis. Counterarguments are that good and evil are subjective as good and bad, and that moral principles don't require God to be a basis.
Subjective Experience Arguments are that personal spiritual experience such as miracles, visions, or synchronicity provide a direct evidence of God.
Counterarguments to such experience is that some of these experiences are hallucinations while others are intentional lies.
Universal Essence:
Personal Essence and Universal Layering The method of encapsulation of a person, such as by emergence of concrete particle interaction, or soul imbuing, may fundamentally change the meaning as essence of a universal layer.
Essential Equality The condition(s) of whether someone believes a person, type of person, life, or entity provides inherently/necessarily more essential, valuable, or worthy of protection than another. This concept might be applied to universal layering, justice, morals, ethics, karmic systems, and/or governance. This strongly impacts one's definition of who can be wronged and in what ways they can be wronged. For example, it is considered ethical to break a rock in half when the rock is at rest, but unethical to purposely break a living healthy baby human's head in half.
The baby is considered essentially more worthy of protection from damage.
Essential Concrete Equality (Non-Division) The belief that every particle, individual, and collective, is of inherently equal value.
Essential Abstract Equality (Non-Division) The belief that every concept, individual, and collective, is of inherently equal value.
Essential Life Classless Equality The belief that every life of any and all forms, including all species, with or without a brain, is of inherently equal value.
Essential Life Class Equality
Different classes (types) of life might be considered more inherently/necessarily valuable or worthy of protection.
Physical / Body
Species Membership Class Options
Primary Energy Life Life that gets energy directly from radiation such as light, such as grass and trees.
Secondary Energy Life Life that gets energy from primary energy life, such as by eating grass, such as goats.
Tertiary Energy Life Life that gets energy from eating secondary energy life, such by eating goats, such as lions.
Parasitic Non-primary energy life that isn't typically fatal to bodies that are used for food.
Carnivorous Non-primary energy life that is fatal to animals because of their trait of being food.
Biological Family Membership
Individual Physical Feature or Status Physical strength, material wealth, and popularity may be the basis of such belief.
Collective Species/Subspecies Membership Mental / Mind Capability
Consciousness Capability
Thinking / Cognition / Intelligence / Reasoning Capability
Abstraction Capability
Logic Capability
Self-Awareness Capability
Deduction / Causation Capability
Induction / Correlation Capability
Linguistics Capability
Imagination Capability
Unpredictability / Spontaneousness /
Free-Willed Capability
Creativity / Originality Capability
Possibilities / Scenarios / Future
Comprehension
Game-of-Life
Comprehension/understanding of life and death impact to the self.
Collective Consciousness Capability
Feeling Capability
Pleasure-Pain Dichotomy Whether or not a body can experience pleasure and/or pain.
Sense of Harm Capability Whether or not a body can detect that it's life is being harmed or under threat of harm. This is the case for example when a tree's bark is damaged and regrows the bark.
Empathy Capability When a being experiences a feeling based on imagining another being experiencing that same feeling.
Sentience Capability Having both thoughts and feelings.
Cultural Preference or Priority
Ceremonial Participation Participation in a ceremony, ritual, meal, or activity, regardless of actual beliefs.
Belief System / Philosophy
Spiritual Ascension / Enlightenment
Spiritual / Religious Rite
Virtue/Value Priority
Value for Life
Good-Evil Dichotomy
Altruistic Sympathy / Intentional Sacrifice When one being purposely acts to help another, despite an overall personal drawback, such as because of empathy as sympathy.
Hybrid
Divinity
Soul or Spirit Connection
Absurd Self-Assignment Origination
Intuitive Assignment as "I Know it When I See It"
Hierarchical Basic Universal Layer Count Theories: Universe of One. According to perspectives such as pantheism, all of existence is connected within a single universal layer. Additional layers are considered abstract as outside of reality or illusions.
Universe of Two. According to perspectives such as basic monotheism, there are two layers of reality, as divine and earthly layers. The divine layer is the root universe while the earthly layer is a creation of God. These realms can only be traversed between each other in divinely enabled circumstances.
Universe of Many. According to perspectives such as many-worlds hypothesis, there are many parallel universal layers which have similar characteristics as the layer containing Earth. These different layers may have different laws of physics or universal constants.
Universe of More. According to perspectives such as simulation theory, additional layers of a universe may be added by computer simulation of additional virtual reality layer(s).
Abstract Universal Layer Purpose:
Emotion Handling. Typical of dream abstraction.
Problem Solving. Typical of imagination abstraction.
Storytelling. Typical of imagination abstraction.
Perspective Development. Frequent for most abstraction types.
Conceptualizing. Frequent for most abstraction types.
Design or Verification. Frequent for simulations as virtual reality abstraction.
Prediction Testing. Typical of virtual reality abstraction.
Competition. Typical of games(as imagination), and virtual reality abstraction types.
Telepathic Universe Layer:
Summary A Telepathic Universe Layer is typically associated with a universe layer that is founded upon mind or consciousness. A mind-based layer may be more likely to have more connectivity between minds than otherwise. A telepathic universe layer is where people in a universal layer communicate or receive messages via a telepathic channel or network of channels.
Telepathy is communication at least in part by insensible or undetectable transfer from one mind to another, such as by connecting through through another universal layer.
Telepathic Capability
Unidirection vs. Bidirectional Telepathy is whether a person can both send and receive messages telepathically or just one of those two actions.
Lateral Telepathy is communication from one universal layer to another.
Telepathic Spirit is a person-like being as a composition or encapsulation of essential characteristics such as a set of virtues and values capable of telepathic communication either consciously or subconsciously.
Emotional Intensity Alert An alert that one or more people have passed a threshold level of emotional intensity.
by Emotion Type Alert An emotional intensity alert of a specific emotion type such as pain, pleasure, fear, love, or surprise.
Thought Alert An alert that one or more people have had a specific thought.
Personal Association Alert Someone establishes that when someone else thinks of them, they will feel alerted that someone is thinking of them, and who it is that is thinking of them.
Channel Initiation An attempt to trigger a personal association alert of another person for purposes of telepathy.
Telepathic Mediums
Telepathic Metric Space Telepathy by using physical space as a channel for communication which is not sensed by a human. This could be by an effect such as electromagnetic radiation signaling.
Telepathic Extra-Dimensional Layer Telepathy by using a dimension not directly sensed or manipulated by a human.
Telepathic Intermediary is telepathy by using a person to help communicate among people, such as by psychic medium, confessional priest, or spiritual being.
Multi-channel Interconnection
Privacy Heuristics are the set of guide rules for maintaining division of private thoughts among telepathic people.
Divine Telepathic Interaction Theory is the theory in which humans may have telepathic communication with a divine being such as God.
Divine Monitor Telepathic Theory is the theory whereby a divine being such as God monitors all people in full or in part, and therefore can be communicated with by any intended sending signal.
Silent Prayer is most often based on a theory of divine telepathic monitor where a divine being is aware of each person of a universal layer and their personal concerns on a continual basis, so may be sent messages by telepathic thought, without need for sound vocalization.
Otherworldly Monitor Theory is the theory that beings of another universal layer which interact with humans are capable of at least partially monitoring life.
Otherworldy Monitor Telepathic Theory is the theory that life capable of interaction with other universal layers which humans have limited access to can monitor human life and also telepathically communicate with humans. Partial monitoring may be based on emotional intensity alerts or thought alerts. Theories of more complete monitoring may be based on delegating a flow of information by a divine being such as God.
Soulful Universal Layer:
Spirit is the character of a person expressing through another universal layer, hidden dimension, or residual influence after permanently gone, and attributes and/or intellectual form of a person including personality, which may include a priority of virtues and values or priority of preferences, memories as experience, and intellect functionality such as personal heuristics. This expression may also be via another being entirely, especially as a divine being. "Spirit" is sometimes used as a characteristic rather than a character such as "a spirit of cooperation pervaded the room".
Ethereal Spirit A spirit based on another universal layer or hidden dimension.
Residual Spirit A spirit based on the past behavior of a person after permanently gone.
Spiritual Essence Is the composition of a person's important personality attributes connected to their spirit.
This could include as little as a few to as much as all of a person's attributes depending on the construction.
Soul is the essential encapsulation of a person such as with their spiritual essence, typically expected to be in a different universal layer or dimension than a person's body. The encapsulation may contain such information as personality traits, memories, and external judgments of a person. A soul is generally expected to survive past a person's death of their body.
Oversoul is a soul encapsulating another soul, such as where there is a body connected to a physical soul
within one universal layer, and an encapsulating soul in another universal layer.
Reincarnation is living another life after death.
Reincarnation by Soul A soul enables rebirth of a person into a new body as the soul is linked into a new body, where soul information is then used as the basis to form a reborn person.
Leaf Reincarnation A root personality develops using the lessons learned from a previous life or lives, and those lessons carry on as a person's soul makes decisions about a subsequent life in the same universal layer as the previous life.
Branch Reincarnation The soul renders a new instance of someone in another universal layer. This is often in the context of a person emerging into a final form after which unsubstantial further development takes place. In Abrahamic philosophy, this often includes experience of eternal joy, or their new body being destroyed in a "lake of fire", depending on life choices.
Divine Personal Intervention Universal Layer: Divine Personal Monitoring is the monitoring of people in a universal layer. In a universal layer with immanence, people of a universal layer are monitored in some way for personal interactions. For the universal layer of humanity, there are different theories of the level of detail of monitoring that takes place.
Maximum Divine Monitor Theory A theory of maximum monitor is that all events are monitored in full detail on a constant basis by a divine being who records or remembers every event for all of history.
Karmic Monitor Theory A theory that people's behavior is classified as good or bad, and this behavior is logged for purposes of justice or karmic balance.
Graceful Monitor Theory A theory of karmic monitor, with specific details erased or otherwise forgotten on purpose in a consistent way, such as to place the human universe in neutral to positive balance of love or peace.
Divine Personal Connection
Divine Prayer is sending and/or receiving messages with a divine being such as God, or the delegate of a divine being. According to some theory this can be done by divine telepathic interaction.
Divine Meditation is listening to messages with a divine being such as God, and/or just being with such a being. This is expected to be done with a quiet and/or focused mind.
Divine Personal Delegate is sending and/or receiving messages with a divine being through a personal delegate, such as a mediator, medium, messenger, or prophet.
Distress Intervention is where a divine being intervenes in personal experience because of the distress of a person.
Character Challenge Intervention is where a divine being discovers an opportunity to test or challenge a character for a reason such as personal development of that character or others.
Synchronicity Is an apparent coincidence that makes life more interesting. Examples include two people who are romantically interested in each other meeting each other in a far-away land without any intention to do so because they both went on trips away from home, or being in the right place at just the right time to receive an unexpected gift that seems specifically tailored to your needs, or thinking
about someone you have not thought of in a very long time and then shortly after being reconnected to them without any action on the pondering person, or sharing an unexpected and unlikely similarity in common with a stranger. There is a spectrum of claims as to the source of synchronicity. At one end of the claim spectrum is that all of synchronicity is the result of random chance, while at the other end is the claim it is all caused by the divine will of intelligent being(s) such as who exist hidden dimension(s).
Mathematic Synchronicity Streams of information or events that are expected to be randomized but have a pattern including symbols, words, numbers, or music.
Divine Synchronicity Interjection is when a divine being causes what would otherwise seem to be an interesting coincidence.
Divine Sign Interjection is when a divine being causes what would otherwise seem to be a coincidental message that is highly useful to a person as they may not have otherwise been expected to be the recipient of the message.
Personal Divine Intervention Tactic Briefs Instantaneous State Change is when a divine being in another universal layer outside of time instantly changes the state or condition of another universal layer in a way static physics, algorithms, or laws of the layer do not ordinarily support, which could be for testing purposes or for the benefit of a person within the universal layer.
Retroactive State Change is when a divine being retroactively changes a universal layer such that a person doesn't know the layer was changed in the first place.
Local Physics Adjustment is when a divine being circumstantially changes the physics, algorithms, or laws of a universal layer for a specific local space.
Divine Miracle is a circumstantial or situational change to physical law(s) or instantaneous change of energy state, in a universal layer, done to benefit a specific person.
Divine Epiphany is a sudden useful concept originating from a divine being transferred to someone such as by telepathy or divine miracle.
Divine Prophecy is a sense of what the future will or could be, or a current event is happening as otherwise unknown, as casted/projected into perception by a divine being, such as by telepathy. A divine vision would be a visual prophecy. A prophetic feeling would be either a visual prophecy or a prophecy of any other sense.
Probabilistic Divine Intervention is when a divine being "tilts the dice for or against one's favor", increasing the probability of a beneficial or harmful event happening to a person.
Personal Delegate Intervention is when a divine being delegates another being, which may include an otherworldly being, to participate in action for a specific person.
Karmic Intervention
Good is a want which is satisfied. Better is a want which is more satisfied. Best is a want which is most satisfied.
Bad is a want which isn't satisfied. Worse is a want which is less satisfied. Worst is a want which is least satisfied.
Perfect is want which is maximally satisfied.
Perfection is the process of getting perfect.
Karmic Good / Karmic Right is a want which is satisfied for another and without necessarily anything in return to the self.
Altruistic is satisfying another person's satisfaction as wants, with less consideration for satisfaction of the self.
Pluralistic Motive is that some to all altruism may be motivated with good feelings for the self.
Moral Right Potential is a want which could be satisfied to all people together according to morals.
Karmic Evil / Karmic Wrong is a want which is satisfied for a self by decreasing the satisfaction for another.
Sadistic is satisfaction by decreasing satisfaction of another person and without necessarily anything else in return.
Moral Wrong Potential is a want which couldn't be satisfied to all people together because of morals.
Divine Perfection a divine definition of maximum satisfaction such as defined by a divine being.
Justice is righting and preventing karmic wrongs, such as by compensation of victims and restraint or constraint of assailants. Justice restraint is action which may include forcing a safe distance between people such as in a jail or excommunication from a place, while justice constraint is action such as education and forgiveness of assailants.
Ultimate Justice all injustice is eventually fully resolved with complete justice.
Divine Ultimate Justice a divine being determines and renders an outcome that results in the perfect amount of justice for all people.
Divine Heaven a universal layer or place designed by a divine being to reward preferred behaviors.
Divine Hell a universal layer or place designed by a divine being to punish unwanted behaviors or otherwise destroy people, such as for divine ultimate justice.
Purgatorial Hell is a universal layer or place designed by a divine being for a punishment of justice, to purge negative karma, end bad behavior, and/or "purify a soul".
Eternal Conscious Torment is a hell of never-ending (eternal) conscious torment(s) of pain. Some Abrahamic religion text generally or loosely implies, but does not necessarily assure, part of hell or more to be a place of eternal pain. Most or all such conceptions of eternal hell require interpretation that is contested. Many claim such a place is unjustifiable and therefore doesn't exist.
Otherworldly Universal Layer
Ghost is a living being who previously died, but then partially/incompletely re-emerges in a physical universal layer in a different non-bodily, partial body form, or illusory form.
Afterlife Message is a message left by a person interacting with a universal layer as a ghost, including by telepathy.
Divinely Monitored Behavior Modeling: Summary Divinely Monitored Behavior Modeling is the concept that one's behavior should be re-considered when
being monitored by a divine being to achieve a favorable influence by such a being. This could include prospect of a better treatment in a current life or afterlife. Categories of philosophical consideration in alignment with a divine will include:
Omniscience Modeling Beings who are considered divine are often considered omniscient and therefore able to notice everything a person thinks, feels, and does to any level of detail.
Justice Modeling Beings who are considered divine are often considered as acting to reward good behavior including generosity and help and punish bad behavior including selfishness and harm.
Morals and Ethics Modeling Beings who are considered divine are often considered more favorable to those who adapt their morals and ethics. Constraint against lying, cheating, stealing, and killing is a commonly considered a moral value of a divine being. Avoiding violence is sometimes considered a divine being's moral rule.
Rights and Freedoms Modeling Beings who are considered divine are sometimes considered more favorable to people who respect people's rights and freedoms.
Property Modeling Beings who are considered divine are sometimes considered as ultimate owners of all property.
Synchronicity Modeling Beings who are considered divine are sometimes considered to be able to arrange the world according to patterns.
Numerology Modeling Beings who are considered divine are sometimes considered to "tilt the dice" such that certain things happen a divinely selected number of times.
Astrology Modeling Beings who are considered divine are sometimes considered to connect people's personal life events to patterns in the sky such as star alignments, weather events, and calendar events.
PHILOSOPHIC LIVING:
Highlights:
Ladder of Achievement A six-step ladder of personal heuristics for general success.
Ladder of Civility A four-step ladder leading to a "mesa"
of goodwill cooperation for collective success.
Heuristics Foundations:
Heuristic as Behavior Guideline is a behavior generally recommended for goal achievement. As a generality unlike with principles, heuristics have exceptions.
Dichotomy A separation of two related concepts.
Positive-Negative Feeling Dichotomy Positive feelings are associations with the goals of a person, while negative feelings are associations with obstacles to such goals.
Good-Bad Dichotomy Positive feelings by wanted occurrences or behaviors are good, while the contrary negative and unwanted is bad.
Evil Harming another person for personal benefit.
Moral is a cooperation method to avoid expectation of harm.
Universal Morals as Moral Values are universally preferable behaviors of cooperation such as honor that avoid consequential harm, expected of all, for individually and socially good behavior.
Ethic is a cooperation method to satisfy avoiding risk of
harm or losses, including by maintaining honesty or commitments.
Universal Ethics as Ethical Values are universally preferable behaviors of cooperation such as respect that avoid conflict and danger, wanted of all, for at least socially good behavior.
Benevolence Civil behavior done because of a sense of internal duty to such an end, rather than external concerns like reputation.
Civility is how people can cooperate with others.
Civic vs. Civil Civil has the context of avoiding physical force against others unless specified otherwise.
Civic has a context of using physical force against others to force civil behaviors. So, all things that are civic are civil, but only some things civil are also civic. Both civility and civicity are society.
Common Heuristic Sources:
Culture is a shared personality. Shared personality may be by shared civility or other achievement modeling, such as with spiritual attributes. Expressive Culture is a common culture of shared personality by preferred expression, and/or methods of expression. Geographic Culture is another common culture of shared personality by the specific attributes of a geographical location which includes diet and work techniques.
Personal Cult is a culture based on valuing characters as specific people above characteristics as achievement modeling. This could include a focus on someone's fame, influence over others, or personal abilities.
Religion is a set of beliefs and methods of life based on low-information domain(s) such as another universal layer or hidden dimension.
Philosophic Living: Ladder of Achievement: Summary Six rungs as ideas for personal goal achievement as personal heuristics for success.
Awareness is the first rung of the Ladder of Achievement.
Being aware of one's self and the environment is essential for accomplishments.
Self Awareness
Know Yourself Ref. Rainbow Rock: Philosophic Feeling: Truth
Emotional Awareness is being aware of one's emotions. One should be able to identify an emotions when it appears. One should be able to realize what triggered the emotion. What events, situations, or thoughts are the trigger? By knowing what causes the emotion, one can better control one's self and therefore achieve their goals.
Body Expression is being aware of one's expressions including body positioning and facial expressions.
Environmental Awareness is an essential step to accomplishing anything at all.
Goal Definition is the second rung of the Ladder of Achievement. Establishing a goal is essential for conscious achievement.
Mastery
Metrics of success. For important goals, know precisely what you consider a success.
Kaizen as Trial and Error is to learn from both success and failure of both yourself and others. Try and try again for success.
Kaizen as Effort is taking joy as satisfaction in
putting in the time and energy as effort. The effort is itself an accomplishment because part of achieving success is doing trial and error.
What
Goal Courage Is an ambitious attitude that what can be achieved is limited more by passion of the imagination than by laws of physics. This optimistic goal attitude helps achieve more satisfaction in goals.
Selective Goals Focus is a limited resource, so focusing one goal you push another goal into greater distance. In attempting to get everything you may end up with nothing.
When Goals best mind the time. You can track goals regularly longer like every month or shorter like 15
minute intervals.
Rest Add breaks and time off to keep refreshed, energetic, avoid burning out.
Why Do you really want it and if so why?
Wish to Want Without a plan of expectation to get what you want, there is no practical purpose in the want, so just leave a wish as a wish until you expect to achieve as a want. You can tell a want by action, and a wish by fantasy.
How
Step Structuring is dividing a goal into discrete steps.
Smallest First Step is dividing a goal with a small starting step one can confidently expect to do with reduced effort.
Goal Diverse Perspective Consider how different people or experts could approach the goal.
Barrier Removal is the third rung of the Ladder of Achievement. Environmental awareness identifies distraction, intimidation, and inhibition that can be flexibly adapted to by intelligent strategies with faith, courage, and confidence.
Distraction Removal is considering alternative environments or change of the current environment to reduce distraction. You may reduce the chances of distraction such as by repositioning yourself, reducing noise, putting away distracting devices, and avoiding distracting environments.
Avoidance Removal is removing mental resistance to achievement action with analysis, readiness, and confirmation.
Intimidation Removal
Identify factors of intimidation such as social expectations, fears, or biases of others or your self.
Faith Moves Faith in God, faith in self, and faith in others, can overcome intimidation to actions of achievement.
Vision Moves Visualize what it would be like to overcome obstacles through time and effort, then how things would be different after the goal is achieved, even if its something simple.
Will Moves Get ready to build will by challenging abilities and limitations. Acceptance of calculated risk of failure adds will.
Inhibition Removal
Decreasing Time Allocation can make action easier and help one feel ready for action.
Confirmation Confirm whether you really
prioritize this goal. Check through to confirm readiness by of strategies, tactics, and steps to accomplishment.
Adaptivity as Flexibility Learn from mistakes.
Consider how you might adapt to unexpected challenges such as by exploring alternatives. Consider changing priorities or modifying goals.
Goal Confidence Evaluation
Believe to Achieve Belief that the goal really will be accomplished is important to accomplishing your goal.
Locus of Control Confidence that you have the ability and control to make a difference in achieving your goal.
Affirmation Thoughts of affirmation of one's ability of accomplishment provide helpful courage and confidence.
Personal Networking is the fourth rung of the Ladder of Achievement. Share goals with people who may want to help.
Consider seeking help for difficult challenges.
Ref. Rainbow Civics: Perspective Matching, Hierarchy of Unification, and Organizational Development.
Impulse Triggering is the fifth rung of the Ladder of Achievement. Begin action to achieve a goal.
Timing as Scheduling Schedule action for it's best specific time(s).
Regular Scheduled Events Regularly schedule a routine action. Consider an automatic alarm.
Priming Heuristic Set a positive attitude with positive thinking and internal dialogue. This sets a positive impulse and can replace a negative impulse.
Body Priming is setting good posture, good mood, breathing pattern, and meditative state. Regular exercise and stretching enabled a primed body.
Approach Is to bring focus to and set your energy flow to the task at hand.
Robbins 5-Second Rule Is to count down from 5 to
"Go" after which physical action begins, to start a task when you just need a first impulse to start doing it.
Engage is to activate the direction of your energy.
Just do it is the heuristic.
Maintain Focus as Action Flow is the sixth and final rung of goal achievement.
Positive Focus as Opportunity Advancement Consider how the goal can be seen in a positive way as a challenge of opportunity. Consider what can be learned from setbacks. Seek opportunities in challenging situations.
Maintaining Focus as Perseverance is to continue to press on despite challenges to goals until either definite success or all hope is lost. Seek joys of the process and try loving the process of goal achievement, as tasks may have more enjoyment available in the means rather than the end. If you can't find any joy in a process, try adding some in by changing something.
Increasing Effort When a task is being achieved too slowly or being difficult, consider increasing efforts.
Increase Time Allocation Consider giving a task more time to get it done.
Decreasing Effort Needed Consider whether a task can be accomplished with less effort, such as by alternative methods, or working smarter rather than harder.
Philosophic Living: Moral Heuristic Options: Life-Taking Heuristics
Species Role Different species naturally have different behaviors of life-taking. Some plants have no natural capacity to take as consumption any other life form, while carnivores can only live by taking the life of another species. Reasoning that a carnivore is not considered essentially bad may include that the role of carnivores to prevent one species from excessively eating another species in a way that could threaten local or global extinction. Different species having a different role in the ecosystem may be a basis of life-taking morality.
Prime Energy Morality The belief it is only moral to live from primary energy without killing any other life.
Vegetarian Morality The belief that conscious life is to be essentially valued and therefore restrained from killing for food.
Omnivorian Morality is belief that life-taking is moral for the consumption of both plant and animal life.
Mindful Life Restraint Morality The belief that mindful (Ref. game-of-life) life is to be essentially valued and therefore restrained from killing for food.
Natural Necessities Argument People believe carnivore species are not necessarily immorally killing, therefore it is not necessarily immoral for human people (as omnivore-capable) to kill another species for food either.
Natural Necessities Counterargument Carnivores are an exception rather than a rule.
Natural Abilities Argument Humans have a digestive system tuned by design to be able to digest meat, therefore it is human nature to eat meat.
Natural Abilities Counterargument Human nature can be evil. Civility overcomes evil, so vegetarianism and prime energy morality overcomes the evil of life-taking animal life.
Government Heuristics
Proven Risk Morality Only a proven risk of probable damage is enough to forcibly restrain someone from behavior.
(Ref. Philosophic Cooperation: Rainbow Civics) (continued there)
Philosophic Living: Ethical Heuristic Options: Truthfulness
Absolutely Always tell the Truth Principle A benefit of the principle to always tell the truth is that if someone proves them self honest over time such as by admitting faults, others have the honor of being able to trust them without worries.
Violence Exception Lie Is a lie told to protect against expected violence otherwise. Some ethical models consider this a justified action of defense.
White Lie Is when someone expresses a positive opinion about another when they actually don't have the opinion.
Some consider this justified, such as by the assertion that personal opinions cannot be right or wrong. The ethical inner conflict for this decision is honesty as a virtue and happiness as a value. Some ethical models consider this a justified action of sympathy.
Generosity Heuristic
Tithing Heuristic Is donating a dedicated fixed proportion of one's resources to others.
Sustainability Limit Heuristic Use each renewable resource at or less than the rate it is replenished.
Ecology Heuristic
Diversity Protection Heuristic Enable the continuance or prosperity of life in all it's forms by keeping each life form's environment protected.
Pollution Heuristics
Sound Limit Heuristic Raise the volume until you can clearly hear, but not more than that.
Noise Limit Heuristic If one is far away enough they couldn't hear you when yelling, they shouldn't hear your devices either. If they can hear you anyways, you owe compensation for the nuisance to the degree their noise is less.
Light Limit Heuristic Light the area where you need light at night, and when you don't need it, turn it off.
Air, Water, Earth Respect Heuristic If everyone were as polluting as the personal standard, there should be no substantial as statistically significant increase in health hazard.
Unfairness Limit Heuristic Life is unfair, so unfairness is tolerated. But, everyone should be governed by the same set of rules to limit unfairness.
(Ref: Philosophic Feeling.)
Philosophic Living: Ladder of Civility: Ladder of Civility Summary The ladder of civility is a model for cooperation with four rungs leading to civilization for cooperation with others.
Civil Diligence Is the first step to civility by intelligent personal awareness of people, their values, and their goals.
Civil Benevolence Is the second step to civility by motivations to cooperate with others and share one's care.
Civil Morality Is the third step to civility by basic respect for liberties and values of life, as a required protection of force. This is the third step because whether or not someone is benevolent they will find them selves pressured by force to have a basic level of morality even if they do not volunteer anything beyond what is necessary.
Civil Goodwill Is the fourth and final step of civility by voluntarily caring for others with virtue and values of care, such as by considering an account of everyone's happiness.
Civilization Mesa Cooperative Atop the ladder is civilization as mesa of cooperation. Civilization is voluntary unity with others by cooperation and consensus, providing strength in numbers and diversity to achieve greater good than one alone.
Philosophic Living: Ladder of Civility: Civil Diligence Rung:
Diligence Awareness and behavior helpful for goal achievement.
Authenticity is carefully and intentionally behaving according to specifically selected virtues, values, goals, and principles that are adopted as character traits.
Intelligent Agency as Civil Will is a self-aware person with independent as autonomous goals.
Sensitivity is an ability of diligent beings that enables civility. Listening is an ability of
sensitivity that enables civility. Ref. Philosophic Feeling: Sensitivity.
Environmental Awareness with Model of Mind is a model of minds as modeling interacting intelligent agents having perception bubbles. Ref Rainbow Rock: Philosophic Thinking: Stepped Dictionary: Intelligence Functionality: : State-Dependent Domain-Relative Mind-Agent-Specific Functionality.
Personal Responsibility A foundation of diligence is accepting one's own responsibility for their life and often what happens to others too, rather than making excuses and laying blame. What happens is largely the result of individual personal actions and behaviors under their control.
Civil Value Priorities
Joy as Essential Value Joy may be valued as it may be achieved by all other virtues and values such as from truth to help.
Life as Essential Value When joy is essentially valued, and because life is needed to experience joy, life is inherently valuable. Because life is more resilient in diverse forms, and because of the symbiotic relationship of life forms, life in it's diverse forms is also essentially valuable.
Civil Personhood Identity is defining a person as the essential person class for purpose of civil cooperation.
Philosophic Living: Civil Benevolence Rung: Benevolence is affinity as care for both the self and others. Universal Benevolence is benevolence for both the self and all others.
Affinity of Care for Self and Others
Share of Care is the share of distribution of care as consideration to one's self and others.
Egoist is a person who allocates all care solely to them self. This is more of an anti-moral or anti-ethical position rather than an ethic or moral position.
Sympathist is a person who allocates some but not all of their care to others.
Altruist is a person who targets or provides care allocation to all people equally.
Inclusion is the range or essential class of people who a person shares their care with. Ref. Philosophic Being: Essential Class. Inclusion is a foundation for kindness.
Empathetic Motive is the motivation for caring for others by expectation to feel good or better by empathy.
Sympathetic Motive is the motivation for consideration or caring for others by expectation to feel good or better by sympathy.
Rational Motive
Universal Pressure Motive is that all people can always expect to personally benefit if all other people adopt benevolence.
Cooperative Motive is the motivation that cooperation tends to lead to goal achievement. This provides rational reasoning for circumstantial benevolence but not universal benevolence because cooperation may be circumstantial.
Divine Judge Ethics Motive
Most theist philosophy provides motivation to adopt benevolence as a theist because God may desire to punish people who do uncaring behavior and reward
people who do caring behavior.
Rational Ethics Advantage Criticism Some claim it is inauthentic to adopt benevolence only for a selfish reason of avoiding punishment or collecting a reward.
Atheistic Ethical Nihilism Most atheist philosophy provides no rational as non-empathetic reason to adopt universal benevolence. Note that the egoist position does necessarily have support from this position.
Philosophic Living: Ladder of Civility: Civil Morality Rung: Morality Emergence Morality emerges by nature as a cooperative method of protecting life. Actions that increase life as helping care are considered inherently good because life is valued, while actions that decrease life as harm are considered inherently bad as evil.
Species Role Interdependence
Primary energy life (as plants) is dependent on it's predators to provide essential elements (as oxygen).
Furthermore primary energy life may be protected from risk of local or global extinction by tertiary life.
These life cycles of dependence impact civility as morals and ethics.
Definition of Civil Help is what is necessary helpful cooperation with others.
Duty
Caretaking is when someone comes into custody of care such as by birth, adoption, or restraint of others. One has a duty of care to provide for physical needs of dependents.
Civil Pledge is when someone guarantees cooperation, such as by a contract. This guarantee may be a factor for property rights.
Definition of Property Ownership is a definition of what justifies someone to protect their access to items and set who has access to such items. (Ref. :Philosophic Cooperation:Civics:Civic Principles:Property Ownership; and :Civic Property Challenges).
Civic Freedoms are life choices enabled by helpful cooperation of others, such as freedom of expression and freedom of labor.
Definition of Civic Help
Force Justification
Civic Rights are life protections, including civic freedom protections, enabled by helpful cooperation of others, such as the right to equal authority and right to caregiving.
Moral Fairness
Equality of Authority is all people having the same justifications for use of force against others.
Equal Application of Force of Law is applying the same standards for judgments of force to all people.
Equal Opportunity of Law means everyone has the same standards for access to resource streams or distribution of resource streams.
Classed Civics is when some classes of people are delegated a stronger authority of force or standing for help by force than others, regardless of the individual specific behavior of those others. This behavior is considered unfair.
Definition of Uncivil Harm
Civic Harm is a government definition of harm that may be stopped and resolved by force. Categories of harm include intentional property damage, restraint, assault,
Civil Harm is harm that may be stopped and resolved only by cooperative ways. Categories include accidental property damage, neglect, and insult.
Social Contract
Moral Consent Life consists of choices. Actions of one that take away options of others are considered a reduction of life. These choices can be effectively maintained with revokable consent, which enables the self to effectively share their life option selections with others in a social bond.
Government Authority is the physical force as enforcement of a social contract.
Revokation of Liberty is the implied default social contract that someone's liberties are revokable only if they violate a liberty of another, and only as needed to avoid further violation the liberties of others.
Philosophic Living: Ladder of Civility: Civil Goodwill Rung: Model of Benefits and Drawbacks
Account of Happiness
Happiness by Moral Earning Whether specific happiness is morally earned.
Happiness by Ethical Earning Whether specific happiness is ethically earned.
Adjusted Ethical Earning Happiness
proportionally changed by the probability an action could have resulted in harm.
Time Tense of Happiness Whether happiness is already achieved, being achieved now, or going to be achieved later.
Disparity of Net Happiness How much pain among people was involved in achieving a specific net happiness.
Pleasure-Pain Weighting How pleasure and pain are weighted on a joined scale of happiness.
Virtue and Value (Including Utilitarian) Benefit and Drawbacks
Joy as a Virtue Ethic Is the belief that joy is achievable by a collection of universally preferable virtues and values, such that if everyone adopted them as their own virtues and values, average joy as happiness would be expected to be maximized.
Civil Care Behavioral Heuristics
Transparency (Ref. Philosophic Feeling: Transparency) Honesty (Ref. Philosophic Feeling: Honesty) Credibility is the degree to which someone does what they declare will be done.
Forthrightness is openly expressing goals of cooperation. This contrasts with deception as deceptive manipulation, where one invokes help from another person without revealing a hidden goal which could impact the cooperation.
Stewardship
Courage (Ref. Philosophic Feeling: Courage) Protecting Others
Punishment Moderation (Ref. Philosophic Cooperation: Rainbow Civics:Organizational Control:Control Root:Negative Reinforcement.) Serving Others
Kindness (Ref. Philosophic Feeling: Kindness,
:Gratitude)
Respect Acceptance or tolerance of moral life choices, cultural traditions and expressions, and
Constructive Criticism is offering helpful information to others with language that minimizes hurting the feelings of others. This is a process to avoid hostile argument.
Civil Positivity is attention as focus to civil good as a positive civil attitude. Positive attitude is a focus on goal achievement or joy by way of virtues and values.
Praise is complimenting good aspects of others such as achievements, behaviors, or
characteristics.
Politeness is an effort to use more expression with positive sentiment and less expression with negative sentiment when interacting with others.
Gratitude is expressing thanks for help provided by others and the good character demonstrated by others.
Generosity (Ref. Philosophic Feeling: Love) Inclusiveness is an effort of benevolence to overcome natural distrust of those different from one self in order to be generous to all people.
Grace is sometimes forgiving others without being deserving of forgiveness, and a hesitation to condemn others when admitting a wrong. This relative of humility encourages transparency, loyalty, and kaizen.