
Table of Contents
How to Get the Most Out of These Tutorials
Setting Up the Development Environment
Our First GLES3 & SDL2 Program
Wait Until the User Wants to Quit
Compiling and Linking the Shaders
Linking Shaders into a Program
Installing SDL_image on Windows
Installing SDL_image on Other Platforms
Binding the Sampler2D to a Texture Unit
Destroying/Deleting The Texture
MVP Matrix in the Vertex Shader
Generating the New Uniform Variables
Frame-Rate Independent Animation
Updated Visual Studio Template
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