Getting Started with OpenGL ES 3+ Programming
Getting Started with OpenGL ES 3+ Programming is a free 72-page computer & internet ebook by Hans de Ruiter, published Jan 2019. It is free to download in PDF, ePub, and Kindle formats — no payment required. Downloaded 321 times.
Author: Hans de Ruiter
Published on Free-eBooks.net with the author's permission under our Author Agreement
Downloads: 321
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Pages: 72
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Book Description HTML
So, you'd love to create computer games or 3D graphics software. But this stuff is really complicated. How to get started?In this tutorial series, we'll take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things. WHAT YOU'LL LEARN In short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials). Tutorial 1: Create a window Tutorial 2: Draw something Tutorial 3: Add detail using texture mapping Tutorial 4: Draw a simple 3D scene Tutorial 5: Add a light to make it look more real
Last updated: January 14, 2019
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