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This bunch of bickering teens isn't what Joan Sinclaire wanted for her first command. Nor is serving drinks aboard the Union's new teleporting ship her idea of a real mission. But all that changes when a routine test run turns into a deadly ambush, stranding the vessel in an alien dimension. Now this rookie crew faces a gauntlet of crazy challenges in a wild ride across worlds. With tempers flaring, they must learn to work as a team if they want to survive. Can a timid archer, a fussy wizard, a feisty gadgeteer, a goofball acrobat, and a bumbling swordsman come together? Whether it's playing a perilous game of capture the flag, outfoxing demented robots, or crashing a coddled giant's party, these unlikely heroes will have to use all their wits to make it home in time to save their world.