Author: Richard Baldwin
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This book gives readers the ins and outs in game programming. It teaches Computer Information Technology students the inner workings of a game engine. It aims to get readers started and how to compile and execute your first Slick2D program.
This book is the first module in a collection of modules designed to make physics accessible to blind students. It is intended to supplement the textbook in ...
Blind students should not be excluded from computer programming courses because of inaccessible textbooks. Because of its text-based nature, computer programm...
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