
One of the most
satisfying things in the world to me is the feeling I get when I
finish a project. Especially when it’s a project I’ve
worked on for a very long time.
I’m now tantalizingly close to finishing up a project I’ve worked on for nearly two years. Almost two full years - no joke. That’s twice my previous personal record as far as time spent working on one project goes. And thus, it’s also my new personal record.
Now you may be thinking to yourself, what exactly is this project of mine that’s taken me two years to finish? Without going into excessive detail, it's a mod for one of my all-time favorite games. The reason why it took me this long to finish it is mainly because I was getting ever so slightly out of my comfort zone.
As much as getting out of my comfort zone intimidates me, I feel that it’s occasionally essential. When it comes to my personal projects, I even try to get out of my comfort zone, so as to avoid becoming stale. I’m a firm believer in the notion that the worst thing any artist can do to themselves is become stale.
Either way, for a brief history of me as a modder, I started making maps for DOOM 2 in 2008 - almost as soon as I got the game, funnily enough. DOOM 2 is, in fact, almost the only game I’ve made any mods for. I did make a few mods for DOOM 3 over the course of 2009, but those mods had next to no effort put into them. My first serious DOOM 2 mod I made in 2010, and since then, 14 more have followed. I’ve kept a nice track record of at least one new DOOM 2 mod in a year, with the exception of last year.
Let’s see if this year’s addition to the lineup is the only one. Chances are it won’t be.