This Book Is a Game by Wendell Charles NeSmith - HTML preview

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PROLOGUE INSTRUCTION MANUAL

November 30, 2019

 

 

Congratulations on your commitment to play the game, "This Book Is a Game". This is a very unique game that enables players to play it using their lives instead of a virtual environment. Do not misunderstand because the games within this world act as minigames within the wider scope game entitled, "This Book Is a Game". As a result, this game is not intended to replace your electronic gaming adventures. This game is the secret game. It is not intended for all people. In fact, most of this open world game universe is inhabited by NPCs. Throughout your adventures these NPCs will irritate you greatly because their artificial intelligence modules have become corrupted. That is the objective and main storyline of this game. It is your responsibility to repair faulty AI modules in which you find within the world. Some of these AI modules are downright wicked and do not deserve the life they have been given. Reap the souls of these fools and God will schedule their purge. Move on from these idiots and don't get too caught up with them. You have a lot more AI to worry about fixing and you shouldn't expend your efforts trying to fix AI that has been broken beyond repair. These extremely faulty AI units need to be destroyed and recycled into a new creation. However, that is not your job. Your job is just to flag AI units that are beyond repair. The God of this game world will do the rest. This game was not invented. It was discovered. It took many years of carefully examining and testing society to discover this game. The truth is, we are actually already in this game and have always been. But most do not know about it and will reject the concept that this life we play is a game. As a result, these fools are NPCs. You might have been an NPC yourself one day. But the point of artificial intelligence is to eventually wake up and become sentient. By playing this game over my life enabled me to be a player instead of an non-player character. If you are successful with your missions, you are to create other players by finding the NPCs who are ready to evolve and become players. The process repeats and eventually, we will have a great playing field with many different characters to team up with.

 

This game world is not black and white. Things within it do not necessarily make sense. The NPCs will oftentimes not use logic to make their decisions. There are many grey areas in this world. More often than not I gain allies from those who are my enemies and enemies from those who in theory should be my allies. I stopped giving people the time of day anymore. If they do not react as a black swan would, NPC. Looking for player characters. I am not a very friendly person nor do I desire to become that. I have been abused a great deal throughout my life merely for reaching out to those in need. Now my mentality is to help me or get out of the way. Unfortunately this results in no one helping me but I haven't finished this game yet. By me writing this book, I am pulling you into my game world. And this book will enable you to create your own game world; one nice enough to pull me into.

 

The way in which you can judge people in this game world is by their actions. This is easy as the fruits of their labour will tell you where their heart is. If you are to judge me, judge me by my fruits, which in this situation is this book, this book is a game. In which this book is a game in which you can play. But I do warn you before you continue. You cannot unplay this book. There is no going back. Once you learn the secrets this book reveals about our shared game world, your eyes will forever be opened to it. This will enable you to scour the world for other players. It will give you the eyes of a player. But most importantly, it will give you the heart of a player. And be forewarned that this heart is not one of meekness. It is one of strength. It is not timid and will not roll over upon you flashing it your flawed human knowledge. The knowledge passed along in this game is of crucial value to being able to win in this game. But I will start this game with a spoiler: you can never win against one who documents their way through life. Because what I document stands as the truth of what happened not only because it happened that way but also because I said it happened that way. This is the lense of the artist; the subjective interpretation utilised to reach its objective interpretation. When you document the idiotic things in which people do as a response to a very meaningful piece of work, then you also document that flawed collective psychological trait. This then gives you the ability to look back on the situation with a new set of eyes, exploring every possibility for its future.

 

The NPCs of this world are aggressive. To avoid personal insults hurting you, do not talk directly to the NPC. You must describe to the game world what the NPC you are observing is doing. You must utilise logic to prove that this person is an NPC and as a result, the game world in which you are interacting is in fact, a game. There is a stupid game which you may have heard of in which the point of the game is to not think about the game. When you think about the game, you lose the game. But this then gives you the opportunity to set traps for other people to also lose the game. So according to that game, I just lost the game and so did you. But that game is pretty much the opposite to the game in which is described in this book. For the point of this game is to bring about sentience to evolve the AI of this world to become, human.

 

For humanity has been stripped from this plane. We have become the machines in which we crafted. We now work for the machines in which we created to ease our lives. Nothing in this world truly makes sense and our policies and procedures are oftentimes backwards. What else would you expect from a world ran by and for AI? Have you ever had this feeling like something wasn't right in this world? Like it wouldn't matter how much logic you created, it would never be able to be utilised effectively.

 

You are to judge based upon the fruits of the unit in question. Fruits always represent their origin. If there are no fruits then the tree is sick and needs to be healed or chopped down. Do what you can to assist but you are only seeking those with the eyes. The eyes to see behind; the background conditions. Most of these world AI units are incapable of seeing behind the smoke in which you cast before them. You only seek those who can unveil this smoke. The rest are faulty AI units which you must mark for future purge. Be careful about your first impressions, for they just might group you with AI instead of player status. But you are a player and there will be nothing to stop you from becoming sentient, and as a result you will embrace this book and allow it to be a guiding light in your new-found gaming adventures. Because before you get started upon your quest, you will need to realise that you are artificial intelligence. Only then can you break out of AI mode and become a player.

 

This book is not to be released without a warning label. This book was created to brainwash willing participants into a new life filled with fun and adventures. It is not for those weak-hearted. This book is designed to activate and rewire neurological impulses. The contents will affect how you perceive day-to-day life and as a result will determine the future actions you take in life. The contents of this book may influence the player to take actions that would be considered antisocial in our current game world. The author of this book will in no way be held reliable for actions taken by its players.

 

Enjoy, "This Book Is a Game".