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Another Publication of eBookWholesaler

Ezy MAGIC

by John Williams

Copyright © 2002 John Williams. All Rights Reserved.

Every one loves to watch Magic shows but it's

more fun to be the guy or girl with the wand.

You are the Wizard with your "Ezy Magic" book!

Proudly brought to you by

John Reese

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CONTENTS

HOW TO READ THIS BOOK........................................... 3

INTRODUCTION ............................................................... 9

INVOLVE THEM................................................................. 10

BAR BETS.......................................................................... 11

B-TWEEN BETCHA ............................................................ 12

WASTE OF A GOOD DRINK................................................ 14

A FREE DRINK.................................................................. 15

SUGAR STUMPER .............................................................. 17

TEN COIN TRIANGLE......................................................... 19

ODD AND EVEN................................................................. 21

FOLLOW THE RULES ......................................................... 22

QUICK KNOT #1................................................................ 24

MATCH PUZZLE ................................................................ 25

CAMEL COIN..................................................................... 27

COIN CATCH ..................................................................... 29

GIVE MONEY AWAY! ........................................................ 30

COIN CLIP......................................................................... 31

THE NEXT CARD............................................................... 32

TRICKS WITH CARDS......................................................... 33

THE 2 FLIP FORCE............................................................. 34

UNFAIR DEAL ................................................................... 36

IT IS A SET-UP!................................................................. 38

Odd and Even............................................................... 38

Eight Kings .................................................................. 40

PICK THE CENTER CARD ................................................... 42

MIXED UP! ....................................................................... 44

REVERSED RELATIONS...................................................... 46

THE CUT(E) FORCE........................................................... 48

CLOSE-UP MAGIC.......................................................... 49

DOUBLE YOUR MONEY .................................................... 50

CLEVER BIRD.................................................................... 52

CRUSHING A GLASS!......................................................... 55

REFLEX VANISH................................................................ 57

COIN-CEN-TRATION.......................................................... 59

MENTAL BLOCK ............................................................... 63

PHONE-Y MIND READER................................................... 65

COIN-WITH 2 HEADS......................................................... 67

BLOOD FROM A STONE ..................................................... 69

STICKY METAL ................................................................. 70

VANISHING COIN .............................................................. 72

THE MATCHBOX BANK..................................................... 73

THE HOUDINI CANDY ....................................................... 75

KNOT IMPOSSIBLE ............................................................ 78

HOP OFF CANDY............................................................... 81

VANISHING KNOTS ........................................................... 83

HYPNOTISED HANKY ........................................................ 84

1

STICKY COIN .................................................................... 86

MEMORY MASTER ........................................................ 88

MENTAL MARVELS....................................................... 92

PENDULUM PREDICTION ................................................... 93

THE HEX MARK................................................................ 95

COLOR READING FINGERTIPS ........................................... 96

CRAYON DIVINATION ....................................................... 98

DOWSING A DOLLAR....................................................... 100

THE HUMAN GIMMICK.................................................... 102

THE PERFECT PREDICTION.............................................. 104

STAND-UP MAGIC............................................ 106

STICKY COIN WITHOUT A TABLE .................................... 107

IT IS UP YOUR SLEEVE................................................... 109

ALL TIED UP................................................................... 111

BOOK BANK.................................................................... 113

CATCHING CARDS N COINS............................................. 115

THE BALL IN THE BAG .................................................... 117

ABOUT THE AUTHOR ................................................. 119

WHY DID HE EXPOSE SO MANY SECRETS? ....................... 119

2

HOW TO READ THIS BOOK

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7

Most graphics in this book are supplied by Corel

who retain all rights to them.

All other material is copyright by John Williams

and may not be reproduced in any form without

prior written permission.

This book is supplied for amusement only.

All purchasers and other readers are solely

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any material from this book as it is entirely beyond the control of the author and distributors.

8

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INTRODUCTION

Everyone

likes to

watch

Magic!

Simple tricks and stunts help any social occasion.

But the best part is being the guy or girl with the wand!

Now you can with "Ezy Magic"!

You can be the center of attention, life of the party or the mysterious wonder worker. That’s up to you.

Practise each trick in private so you amaze your friends when they see it and weave your personality in to the tricks. Then you will show tricks to family, friends and audiences for years.

The secret method behind every magic trick is usually very simple. The real trick is to perform so they want to see you do more tricks.

But how can you increase their interest in your tricks?

That's on the next page!

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Involve

Them

Use their Club Report or favorite magazine for a trick instead of just any magazine.

Tell a story while doing the trick and use the names or traits of people they

know for people in your story.

Use their Club or Company name as a magic word

instead of Abracadabra.

Use their product or Club logo as part of the trick.

Your audience will appreciate you putting yourself in the effect, not just doing it "as written".

Always keep a couple of tricks for next time.

Read all the tricks and stunts in your book. Some you pass over now may be useful at another time.

Now we start the Show and Tell ...

10

BAR BETS

This selection from my bulging file of brain-busting bar bets will give your friends plenty of mental exercise.

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B-tween

Betcha

This is a great example of, "It's not what you do but how you do it" and what you say!

Show your guests two scarves or handkercheifs tied together at one corner and one loose scarf which

should be a contrasting color or pattern. That has no effect on the scam, it just looks better.

Ask your friends," Can you tie the loose scarf between the other two without damaging any of them or untying or loosening the knot?"

It's probably a good idea to hold the two tied scarves in one hand with their centres inside your fist and the knot toward the audience.

This helps to focus their thoughts away from the

simple, but not obvious, solution.

You let them ponder and perform anything short of surgery on the scarves, then simply tie two opposite corners of the loose scarf to the corners of the tied scarves which are diagonally opposite the knot!

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Now you have a continuous loop made from the 3

scarves and everyone realises that the answer should have been obvious.

You never said that the loose scarf had to be tied to the corners which made up the knot, did you?

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Waste

of

a Good

Drink

Show your friends a glass of any liquid with an ice cube floating in it and a piece of string with a small loop at one end.

Their challenge, if they choose to accept it, is to remove the ice cube from the glass of liquid without disturbing the glass or touching the cube!

You let them try their theories and try not to look like a know-all. When they let you have a go, lower the loop onto the cube then sprinkle salt where the loop rests.

Wait a few seconds for the chemical reaction between the salt and the ice, then raise the string and it will easily bring the cube with it!

You have to use natural cotton cord, not synthetic, or you will need real Magic to make it work!

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A

Free

Drink

This is a "bar bet" which can earn you and your partner a free bottle of wine the next time you have dinner at a restaurant with friends.

Being the fair-minded people everyone knows you are, share it with the people who lose this bet to you!

With a partly empty bottle of wine on the table and all glasses filled, you say that you can put the cork back in the bottle and get a drink without re-opening the bottle!

Your friends have little chance to work out your method unless they have seen it before.

If some have seen it in this book, they will play along because they know you should be a good spectator

when you are not the wonder-worker.

And they will want to see the effect on your mutual friends.

When the terms of the bet are agreed, you check that the cork or stopper is firmly in place. Turn the bottle 15

upside down and pour a little wine from your glass into the depression in the base!

Just take a quick sip from it and you have won another bet.

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Sugar

Stumper

You need a straight-sided glass and two sugar lumps that you will find many cafes and restaurants still provide.

Put the thumb and first finger of one hand on each side of the glass with your thumb pressing a sugar lump against the side of the glass. Balance the other sugar lump on top of the first.

The trick is to toss each lump, one at a time, up from your thumb and catch them in the glass!

You will almost certainly need extra sugar lumps when you ask your friends to try this. Several are likely to be smashed through accident or frustration.

The secret is that you toss the first lump up and catch it in the glass.

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For the second, more difficult part of the stunt, you lift your thumb slightly off the lump, flick it up only very lightly and then drop the glass below it!

When people try this without knowing the secret, they use too much force to toss up the second sugar lump and the first lump shoots out of the glass.

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Ten Coin

Triangle

You need to know someone rich enough to have ten

coins all of the same value for this bar bet.

Lay the coins in a triangle formation with four coins on the bottom row, then three above them, two on the next row and one at the top. Do it neatly, because it makes it easier for your craftiness to be seen when your friends fail to work this one out.

You ask them to flip the triangle end for end by just moving three coins.

Let them try and it is possible that someone will work this out, because unlike most of the other items I show you, there is no trick to it - just clear thinking but that is fairly rare anyway.

Take the coin at the top of the triangle and put it below the bottom row of four at the center point of the row.

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With this much information it is much easier to work out the answer, and you may find someone reaching over to try to finish it for you. Have them restrained because this is your triumph - you did all the hard work!

Now, just take the coins from each end of the former bottom row and put one at each end of the original row of two. Your job is done and your reputation as a mental marvel very slightly enhanced.

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Odd

and

Even

You show 10 similar coins and 3 glasses and challenge your friends to sort all the coins among the glasses so there are an odd number of coins in each glass!

Your friends will find this easy to do if you don't spell out the conditions clearly - all coins and all glasses must be used.

It is really in how you say it. Put 4 coins in 1 glass and 3

coins in each of the others. Then, put one of the glasses with 3 coins inside the glass that has 4 coins!

Now the glass which you put 4 coins in, has 7 coins in it.

So all the glasses have an odd number of coins in them!

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Follow

the

Rules

What if you don't have ten coins for the previous trick?

This set-up might help you increase the number of coins in your pocket fairly quickly!

You need 2 coins of the same value and a slightly smaller coin. The relative value of the coins does not Matter, just make sure two are the same size and one is a bit smaller.

Set the coins on the table in a row with the smaller coin in the center and all 3 coins touching.

You say,"These coins are Number One," point to the first of the larger coins," Number Two," point to the smaller coin in the center of the row," and Number Three. I want you to put Number Three," point again to the large coin which you named Number Three." In between Number One and Number Two. But, please

follow the rules;

You cannot touch or shift Number One.

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You cannot move Number Two, but you can

Touch and move Number Three."

You will probably have to keep a close eye on the challengers because many will misunderstand the

rules, probably deliberately!

When you decide they have had enough time to work it out, put one finger firmly on the center of the smaller coin (you can touch but not move it).

Then use one finger of your other hand to draw

Number Three along the table until it is a couple of inches away from the smaller coin. Now push it quickly into Number Two which your other finger is holding in place.

The force of the strike will travel through the smaller coin and move the other large coin away.

You may have to do it a few times but you will get a gap large enough for you to put your striker coin, Number Three, between the other two.

It doesn't matter if your blows move the other large coin inches away from the smaller coin as long as it doesn't go off the table. You had to be able to put Number Three between the other 2, they don't have to be still touching each other!

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Quick

Knot #1

Put a piece of cord about as long as the width of your body on the table or bar in front of you.

Ask your friends if they can tie a knot in the cord without letting go of the ends?

Let them try. Then fold your arms and bend down

grasping each end of the rope with the nearest hand.

As you straighten up, unfold your arms without letting go of the ends of the rope. The knot is loosely formed.

If you win money from them with this old swindle, quickly fold your arms again in case some sore loser wants to massage your solar plexus!

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Match

Puzzle

You lay 6 matches side by side in a row with their heads nearest to the spectators.

Ask them can they move just 2 matches and leave

nothing?

This is simply a play on words. When they have tried, you just take the third match and lay it diagonally between the head of the first match and the other end of the next match. This gives a fair representation of a capital "N".

Leave the 4th match where it is ("I") but turn the 6th match ninety degrees and lay it back down with its head at the bottom of the 5th match ("L").

You have filled the conditions by moving only 2

matches and leaving nothing - NIL

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It is okay if your friends groan, because you will almost certainly hear of them pulling this stunt on other people.

If you are in the group where they do this, please play along and pretend you do not know the puzzle. Part of the Magician's Code is to be a good spectator as well as a good trickster.

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Camel

Coin

Fold a sheet of paper from top to bottom and then fold it left to right so that it is a quarter its original size Unfold the paper, then cut a small hole where the creases meet.

Show your friends the paper and a coin that is wider than the hole in the center of the paper.

Ask them to push the coin through the hole without tearing or cutting the paper?

You will be the only one who can do the deed.

The creases in the paper are only there to mislead your spectators!

Put the coin on the table and hold the paper over it with the hold right above the coin.

Push at the coin through the hole in the paper with the tip of a finger or the point of the scissors.

You don't have to make the coin travel through the hole

- you push (at) it through the hole!

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With the right props you could push "a camel through the eye of a needle" but you might upset the camel.

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Coin

Catch

Show a glass, a coin and a straw.

Bend the straw in half, then put the glass mouth down on a table and put the coin on top of the glass.

Offer the bent straw to a spectator and ask them to lift the coin off the top of the glass using just the straw.

Don't give them too long to work this out. But no matter how long they have, your wager is safe. They cannot win!

This is a "betcha" or "bar bet", not a trick. The straw is only for taking their attention from your carefully chosen words.

Whatever chicanery or skill your friends have, the result will always be in your favour because the coin is on the bottom of the glass, so no-one can meet your challenge to remove it from the top!

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Give

money

Away!

Ask your friends to put all the twenty-cent coins they have on the table with the side showing the year of production downward.

Say you will give them ten cents for each of the twenty cent coins where you get the date wrong! Does it sound like they can't lose?

They will as long as you make sure you get the dates WRONG! That's because your offer is that you will exchange (give them) ten cents for each of their twenty cents where you get the date wrong.

You make ten cents every time you "lose"!

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Coin

Clip

Put a glass mouth upward on the table.

Carefully balance two coins opposite each other on the rim of the glass.

Challenge your friends to take the 2 coins off the glass at the same time but they must only use the thumb and a finger from one hand to do it.

This will need a little more practise than other items I have shown you.

Put the tip of your thumb gently on the center of one coin and the tip of your middle finger on the center of the other coin.

Gently press the coins and slide them down opposite sides of the glass.

Keep pressure on the coins and, when they are about a third of the way down, draw them toward you. As the coins come off the glass, tighten your grip and drag them away.

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The

Next

Card

To do this swindle, you need to learn the Two Flip Force or another way of making sure the spectator selects the card you want.

You let them freely select a card ( the one you force them to take), then start dealing the cards face up on the table. Make sure you deal past their card and then ask,"Will you give me twenty cents if the next card I turn over is your card?"

They will think that they are on a sure thing as you have already dealt their card onto the table. They can see it there jutting out from cards you dealt on top of it. So they agree to the wager.

Instead of dealing the next card from the deck in your hand, you reach into the pile of cards you have already dealt and turn over their card!

32

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Tricks

with

Cards

Tricks with playing cards are popular with all magicians and most audiences because they are colorful,

understood by almost every person and available just about anywhere.

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The

2 Flip

Force

The most common card trick is that you ask someone to select a card, then reveal which one it is. This is one of the easiest.

You shuffle a borrowed pack of cards then ask a

spectator to cut the pack twice.

They discard some of the deck and take the next card.

You, the Magician, know what the card is and reveal it in a fun but mysterious manner.

You shuffle the cards, spread them face up in front of the spectators, showing that they are a regular deck.

You need to remember the top card, that is the one they will choose!

Hand the pack to the spectator, ask them to cut just a few cards from the top. They turn over those few cards and put them on the top of the pack.

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"To make this miracle a bit harder, cut the pack again a little deeper please". You ask them to again turn over the cut cards and put them on top of the pack.

Now ask them to take off and discard the face up cards, then pick up the first face-down card and show it to everyone but you.

You know it is the original top card so you can reveal it anyway you like.

35

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Unfair

Deal

One day someone will hand you cards so worn you

wouldn't let your dog play with them and say, "Do some magic?" ! This trick is for that situation.

You play a game of Poker with the owner of the cards.

Even when you let your 'victim' choose his cards, you win! You use just ten cards for this trick. You say that is to make it fairer but there is really nothing fair about it!

You need three sets of three

cards of the same value and an

Ace such as three Kings, three

twos and three sixes with any

one of the Aces.

It is easy to keep track of the Ace even when the cards are face down. That is important because is the player who gets the Ace loses the hand! The Ace is usually the most valuable card. It is a jinx card in this game.

36

If you deal the first hand, make sure the Ace is at an odd position in the face down stack so your friend gets it. Whatever hand you end up with, theirs will be no match for it.

Your friend deals the second hand. Make sure that you mix the cards and leave the Ace at an even position in the stack.

For the third and final hand, say that you will let them see the first few cards and decide whose hand they go to. The Ace should be one of the first two cards they see. Almost everyone knows that the Ace has a high value and will actually ask you to give them the losing card!

37

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It IS a

Set-up!

You can perform miracles if you arrange the cards in a special order called a 'stack' in advance. Here are 2

methods. The first is as easy as it gets.

You will need a little time to prepare the second stack that has more possibilities.

Odd and Even

You separate the odd cards from the even ones. Then thoroughly mix all the odd cards, red and black,

together and square them up.

Now you mix all the even cards together, put them on top of the block of odd cards and square up the deck.

Spread the top half of the deck and ask someone to pick one card. As your friends look at and show the other spectators the selected card, you square up the upper half of the deck and spread the lower half to receive their card.

Turn the deck toward yourself and look for the odd card

- the even valued card among a group of odd cards.

38

You can, if you wish, take out your friend's card and two others. Put them face down between you and use the

"Magician's choice" technique explained elsewhere in this book to pick out the card they originally selected.

This will help to take attention away from your stacked deck but don't worry; there will be few who can work out this trick if you concentrate on your presentation.

39

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It is a

Set-up

Eight

Kings

Here is your second stack. This one needs a bit of time to learn but it will give you many ways you can reveal spectators' cards. Remember too that the time you invest to learn to do the trick properly will be returned many times over as you use the trick for years!

Your friend put their card back anywhere in the deck and then cuts the deck several times.

You just spread the deck face-up on the table between you and push out their card. They will probably think you used a marked deck!

This secret method of stacking any deck of cards in a few minutes is so good that it is unlikely anyone will crack the code.

You must memorise this doggerel;

EIGHT KINGS THREATENED TO SAVE

NINETYFIVE QUEENS FOR ONE SICK KNAVE.

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It is a memory jogger) for this set-up;

Eight (8) Kings(King) threa(3)ten(10) to(2)

save(7)nine(9)ty

five(5) Queens(Queen) for(4) one(Ace) sick(6)

Knave(Jack)

Now just add the word ChaSeD - that stands for

CLUBS,

HEARTS, SPADES and DIAMONDS.

Arrange the cards in this order; 8 CLUBS * King

HEARTS *

3 SPADES * 10 DIAMONDS* 2 CLUBS and so on.

Using the CHSD order and with the 8 Kings sequence means that the suits and the values appear thoroughly mixed among the stacks.

When your friend or volunteer takes their card from your deck and shows it round, just make sure that it goes back into your deck at a different spot.

Then you only have to lay the deck down face up on the table between you and check where their card

breaks the sequence you memorised.

Now quick, what card follows the 4 DIAMONDS?

If you said "Ace CLUBS", you are ready to wow your friends with this stunning effect.

41

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Pick the

Center

Card

This trick is so good you will find that it is worth putting together even if you have to buy a cheap pack of

playing cards, some glue and paper-clips so you can do it! But you can use any odd playing cards you may have laying around.

Just glue five together, all facing the same way - two spot cards at each end and a picture card in the center.

Show your victim, er volunteer, the row of cards and give them a large paper clip or a clothespin. Then turn over the glued row of cards and ask your friend to "Just pick the center card".

It may seem very easy, but when they have placed the clothespin or clip to their satisfaction, you turn the row of cards face up again. There is only about one chance in a hundred they clipped the center card!

42

You can prove to sore losers that you did not slide any cards around to make them miss the center card.

Because of a simple optical illusion, you will score better than 95% success.

43

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Mixed Up!

You quickly find your spectator's card even though you helped him lose it. A great trick to use when you are given a very worn deck of cards.

It's your help that makes the trick work of course.

You each take about half the deck and shuffle

thoroughly. Then you ask him to look at the top card on his half and put it face down on the pile of cards in front of you.

Then he puts a few cards from his pile on top of your pile, the next few under your pile, Let him repeat these two steps until all the cards are in the one pile. Now you ask him to cut the deck into a few piles and then put the piles together in a different order.

After all this mixing, you simply look through the deck and remove the card he looked at.

This is very easy because you secretly looked at the top card on your pile while he was looking at his card, 44

before he placed it on your pile. So the card he looked at will be immediately above the card you remember.

If your card is now on top of the deck, then his card is the bottom card.

You should always get volunteers to show their

selected card to other spectators in case they forget or decide to say the name of a different card just to trip you up.

45

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Reversed

Relations

You won't even have to know what card the spectator chose this time. It will reveal itself at the end of the routine!

Turn the bottom card of your deck face up before you offer to show your new card miracle.

Fan the cards between your hands, being careful not to spread the deck so far that the reversed bottom card can be seen.

Let anyone select a card and you close up the deck.

Ask them to show the card they chose to several other spectators.

While they do that you secretly turn over the deck of cards.

Ask them to push their card face down anywhere they like into the deck.

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Put the deck behind your back, saying that you will try to find their card just by touch. But all you do is turn the deck over again! If you want to be extra careful, turn the original bottom card face down again.

Now you bring the deck into view and say your

fingertips are having an off day so you will have to try something else.

Ask your volunteer to say the Magic Word as you

spread the deck on your table and everyone will see that the chosen card is now the only card face-up!

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The

Cut(e)

Force

You shuffle the deck of cards and ask your volunteer to say "Stop" when they like. Right away, you ask them to cut the deck and look at the top card of the lower section.

Ask them to show that card to other spectators and you pick up the rest of the deck and show everybody that it is a regular deck of cards.

While you do this, secretly remember the bottom card.

Now they put their chosen card on top of the deck and you let them cut the deck as many times as they want.

Turn over the deck and spread the cards. Point to the card below the one you remember - that is their chosen card!

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CLOSE-UP

MAGIC

Up Close

and

Personal

When people know you can do Magic, they will ask you to do something NOW. They won't wait until you have a stage act ready.

These close-up tricks impress your friends more than any television spectacular because you are right under their noses.

The first section has tricks that need no preparation.

Then you learn tricks that need some set-up.

All the tricks should appear "off the cuff" to your friends.

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Double

Your

Money

Show a banknote lying on your palm at right angles to your fingers.

Ask a spectator to duplicate your actions with his own note and you will show him how to double his money!

When he is ready, raise your hand and the note in front of you. Then you fold your note back toward you. Say,

"I have now doubled my money".

"Groan". But wait! Fold the note over toward yourself again, then fold the sides together. Now unfold the note and show you have 2 banknotes where there had been only one!

You need a little preparation to do this simple miracle and the unexpected outcome is very impressive.

You start with 2 notes. Fold one in concertina style about 3 times then fold the top and bottom together so you have a small packet that you hide in the palm of your hand under the note that you show your audience.

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The concertina fold; fold a small section at 1 end of the note forward onto the main part of the note. Then fold the double thickness behind the note.

Your third fold is to bring the triple thickness onto the front of the note. When you have folded the whole length of the note, let one end go - it will open out in a zigzag or concertina fashion.

The hidden note will spring out of the unfolded first note, giving a faster and more effective finish.]

Show your volunteer "the only safe way to double their money". When they think the gag is over, ask him to do exactly what you do.

Start folding the visible note in various ways. While you friend is just folding one note you have your TWO notes folded together. When you unfold the outer note, the hidden note will spring open.

You doubled your money.

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Clever

Bird

Here is where you display your skills as a bird trainer.

But not the average magician's dove, you train plastic birds!

Show everyone a length of thick cord with 3 knots tied in it at approximately equal distances apart. The knot at your left has a bangle suspended from it and in there sits your favorite pet, Percy the Prestidigitorial peregrine, 100% plastic but smart enough to fool any audience with your expert help.

You say that Percy will not only jump to the other end of the cord but he will take his perch with him (you have to keep the budget down so can only supply one

bangle!).

But Percy needs his privacy so you quickly move the whole set-up behind your back for a moment.

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Of course, you reverse the ends of the cord while it is behind your back so this time the bangle and the "bird"

is at your right.

Your audience will probably display slight indications of disapproval here, so you say that tonight, just for them, Percy has agreed to try an even more difficult feat. He will travel with his perch to the center knot. Everyone knows this is impossible, unless you cheat.

Well, you and Percy do it. And yes, you do have a little up your sleeve. Well, it is really the extra knot in the cord that is hidden in your hand through the early parts of the routine which makes this miracle possible.

You start the routine with the extra knot in your left hand, about the same distance from the knot with the bangle as that knot is from the next knot which is the one the audience think is the centre knot.

When you do the first switch of ends, you make sure the hidden knot is smoothly exchanged from your left hand to your right so there is no apparent change as far as the audience is concerned.

But the next time you put the set-up behind your back, your right hand releases the hidden knot and your left moves along so the rope and covers what had been the visible knot at that end of the rope.

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Now, you only have to bring the set-up to the front again and Percy can get his deserved applause!

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Crushing

a Glass!

Sit at a table and put a glass mouth down over a small object such as a matchbox.

Cover the glass with a stiff napkin or serviette.

Wave your hands over the cloth and then take the cloth away, but the matchbox is still there.

You ask to have one more try and, with loud vocal support from your audience, smash your hand down on the cloth!

The glass vanished, not the small object!

Use any object that is narrow enough to fit in your glass.

Use both hands to mould the cloth around the glass when you cover it the first time. The cloth will keep the shape of the glass even when the glass has gone.

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Each time you lift the cloth, take the glass away with it back past the edge of the table. The second time, quietly let the glass drop from under the cloth into your lap.

Then you put the stiff cloth back over the object.

Remember to act is if the glass is still under the cloth, so you are moving some weight, not just a piece of fabric!

Say that you will make the object you covered

disappear this time. Get your friends to say the magic words and wave your hands round the cloth before you suddenly crush the cloth to the table.

The glass vanished!

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Reflex

Vanish

All you need for this little miracle is a short pen or pencil.

Tap a short pencil on a friend's open palm and say, "I will do this a few times but grab the pencil when I say Now!"

On the third tap, you say "Now!" and your friend grabs

... nothing. The pencil vanished!

Bring your arm right up after each tap so your hand pass your ear.

On the second swing, you leave the pencil behind your ear.

Bring your hand down, say "Now!" loudly and extend your first finger.

When your friend quickly makes his grab, he will trap your finger and realise the pencil has gone!

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Practise for smoothness, that's more important than speed.

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Coin-

cen-

Tration