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Super Crusaders III


CONTENTS
INTRODUCTION
4
Animal Attacks
73
THE BASICS
5
Chases
74
What You Need To Play
5
NPCs
75
Here's How You Play
5
Roles
75
Example Part 1
5
Classes
75
Hearts
6
NPC Powers
76
Rest
6
NPC Power Descriptions
76
Game Time
7
CREATING ADVENTURES
81
Taking Turns
8
Adventure Settings
81
Example Part 2
8
Temporary Powers or NPCs
82
Doing Things In The Game
9
Failure
82
Types of Actions
9
Death Traps
83
Standard Actions
10
Getting Rescued
83
Communication
12
Let the Players Make Their Own Adventures 84
Example Part 3
13
Make It Up As You Go
84
Using Maps & Figures
13
A SUPERHERO UNIVERSE
85
CREATING CHARACTERS
14
More On Costumes
86
Background
14
The Superhero Genre Is Not Science Fiction 87
Origins
15
Heroes
88
Choose Your Class
16
Villains
90
And Now You Get Your Powers
17
History
92
How Many Powers Do I Get
17
History In My Own Game
93
POWERS LIST
18
Geography
94
Inventory
19
Science
96
Creating Custom Powers
20
A Word About Mutants
98
Bonus List
20
The Law
99
Weaknesses
23
Super Prisons
100
Character Sheets
24
Religion
101
ADVANCEMENT
25
Breaking The Rules Is O-K
103
POWER DESCRIPTIONS
26
Disrespecting The Rules Is Not O-K
103
BONUS DESCRIPTIONS
59
Well, That Didn't Work
104
WEAKNESS DESCRIPTIONS
62
Gosh! That Didn't Work Either
105
MISCELLANEOUS RULES
68
The City
107
Falling
68
COMMON PEOPLE & CREATURES
109
Movement is Relative
68
INVENTORY
114
Which Powers Stack
68
Equipment Weaknesses
114
Throwing Things
69
Common Weapons
115
Heavy Weapons
69
Common Vehicles
117
Breaking Things
70
APPENDIX
118
Superhero Tactics
72
INDEX
121
Villain Tactics
73
 
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