For some computer configurations, the original Choirus effect gave rise to clicks and
distorted sound. The Choirus2 effect solves this problem. It is identical to the “Choirus
Classic” featurewise, but draws slightly more computer power.
Choirus is a chorus and flanger effect which adds “depth” and “animation” to a sound.
It basically works as follows: The original signal is delayed and the amount of delay is
continuously varied by an “LFO”. This delayed signal is then added back in with the
original.
This is the basic amount of delay time applied to the signal. The larger the value,
the richer the sound (up to a certain extent). For flanger types of effects, use the
lower range of values.
This is the amount of output signal re-routed back to the input of the effect. For
soft and wide chorus effects, keep this value low. For flanger type effects, raise this
value.
Sets the amount of variation in the delay of the signal. The larger the value, the
more drastic the effect. This value should be balanced with the Time setting for
optimal results.
This is the speed of the LFO “sweep”. The larger the value, the faster sweep.
A low value gives a more “concentrated” sound, while higher values result in a
more “animated” sound.
The stereo output level of the effect.


