This book was collaboratively developed and edited by experienced practitioners in the higher education sector. It focuses on the impact of instructional technologies, creating online course, implementing technology, e-learning in action, engagement and communication.
This manual on Computer Science helps learners study computers. This includes both hardware and software design. It also covers some of the subject’s many broad disciplines like artificial intelligence and software engineering.
This book gives readers the ins and outs in game programming. It teaches Computer Information Technology students the inner workings of a game engine. It aims to get readers started and how to compile and execute your first Slick2D program.
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This document consists of notes on the textbook written by Harold Abelson and Gerald Jay Sussman with Julie Sussman, Structure and Interpretation of Computer Programs or SICP. It focuses on how Computer Science has evolved and affected many industries.
As part of the Computer Forensics Tool Testing (CFTT) program, this report presents results from testing FTK Imager CLI 2.9.0_Debian against the Digital Data Acquisition Tool Assertions and Test Plan Version 1.0, which is available at the CFTT Web site.